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ON THE EDGE©: THE COLD NUMBERS EXPANSION
SOME OTHERS I REMEMBER

Sent by David Freier, Pharmtoxdr@aol.com.

Awhile back I said I had some of the old Cold Numbers cards laying around that my old playgroup had begun testing. Last night looking for a deck to play I found a bunch of them. As I rediscover more of them I'll keep posting them up. I know there is a Martin Jangle card and I believe he had a character who was his brother. When I find more I send them to the list. If anyone has a webpage they wish to put them up on feel free. Also, if anyone has any color art or the basic card background for actually constructing some of these cards perhaps its time to think about putting together the Cold Numbers internet set.


Jangle's Ark
Resource
Traits:  Alien, Jangle
Test: 3 Pull to call Alien, Animal, Jangle, and Machine cards.  Unique.
Flavor: Built by a long-dead race, the Ark is a treasure trove of alien 
biotechnology.
Cost to Call: 4
AP: _
DP: _
Pull:  *

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Airshark
Flying Behemoth
Traits: Animal, Alien
Test: Bulldoze.  Immune: Blackmail.  May not use Gear.  -2 Power when cranked.
Flavor: A fearful predator controlled by a radio implant in its brain, the 
Airshark must rest for a week after making a kill.
Cost to Call: 4(bulleted)
AP:  7
DP:  6
Pull:  =0

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Defense Drone
Armed Hoverbot
Traits: Machine, Jangle
Test: Not Unique.  Each player may have two Defense Drones in play.  Gear may 
be called onto Defense Drone at -1 cost.  May not attack unless equipped with 
a Weapon.  May not use Books, or Astral, Psychic or Kergillian Gear.  
Flavor: Designed by Martin Jangle, these are the Ark's main line of defense.
Cost to Call: 2(bulleted)
AP:  2
DP:  2
Pull:  0

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Duct Tape and Bailing Wire
Condition
Traits:  Grey Room, Fringe
Test:  Play any time on a Machine, Android or Cyborg character when it is 
popped to save that character.  You may crank any cards needed to generate 
pull to play this card out of turn.  If characters DP drops to zero as a 
result of this condition it is popped anyway.  If any 'Duct Tape and Bailing 
Wire' is popped, the character it is on is popped.
Flavor:  "I learned everything I know from MacGuyver reruns."
Cost to Call: 1(bulleted)
AP:  -1
DP:  -1
Pull:  -

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Engineering Degree
Condition
Traits: Academic
Text: Target character has +2 pull to call Machines, Androids, and Cyborgs.  
Crank to control any Machine.
Flavor: "Those Grey Room guys sure take alot of evening classes . . . ."
Cost to Call: 3(bulleted)
AP: -
DP: -
Pull:  *

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Ahenodorous al-Malik
Agara Hunter
Traits: Human, Neutralizer, Intuit
Text: Crank anytime to pop any Agara.
Flavor: There's a reason the 'furry people' are so scarce.
Cost to Call:  1
AP:  1
DP:  2
Pull:  -

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Intrusion Countermeasures
Whammy
Traits: Entrepreneur, Matrix
Text:  Cancel the effect of any Matrix or Grey Room card (including combat).
Flavor:  The big corporations have few morals when dealing with unscrupulous 
hackers.
Cost to Call: -
AP:  -
DP:  -
Pull:  -

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System Error
Whammy
Traits:  Grey Room
Text:  Flip any Machine.  Play anytime to pop any Machine as it is called.
Flavor:  "Please hang up and try your call again.  Thank You."
Cost to Call:  -
AP:  -
DP:  -
Pull:  -

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