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PASS THE BOTTLE (GLUG, GLUG, GLUG)
by Clay Colwell eris@BGA.COM

I had what I considered to be an interesting degenerate deck titled "Pass The Bottle (Glug, Glug, Glug)" [yeah, I'm sure the trick is old hat, but I liked it]:

2CH Silver Detti (76)
2CH Abel Ludo (145)
2CH Jonny Rama (190)
2CH Don Rozo (206)
2CH Guiseppe Sizo (221)
2CH Mary Zule (269)
2CH Lissy Omgek (D71)
2CH Ricardo Martinez (149)
2SE Glug's Secret (4)
2GE Copper Dagger (62)
4CO Negative Energy (166)
4WH Poltergeist (A116)
6RE Astral Wisdom (28)
3RE Friends in Golden Barrio (97)
3RE Trade Contacts in the Edge (247)

Basic idea: get out resources and hope things pan out until you can get all your Characters out in a blaze of glory, doing the GlugCrank with the Copper Dagger, passing it via Poltergeist to an adjacent Glug, GlugCrank with the CD, having Robert Martinez uncrank said Glug, and redoing the GlugCrank to get anywhere from 10-20 Influence in one turn.

Negative Energies helps as protection, and the Glug using it takes no negative (heh) effect, being Immune: Astral.

Problems: it's *terribly* obvious. And slow. In cases where the deck gets hosed (whether it be by Ideological Polarization or even one too many Psychovores), it can still provide a bit of beef to hinder other players -- let the Pharaohs quail! And Lissy's 5/5 doesn't hurt.

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