To Lareau Web Parlour On the Brink of the Edge Page

ON THE EDGE© CARD RULE SPOILER

Atlanteans' Secret (A001) 0/-/-/- SECR - ae
Crank for 4 Pull to call Atlantean cards or 1 Pull to call Psychic cards. Crank to add +1 to any attack of an Atlantean.
Cabal's Story, The (A002) 0/-/-/- SECR - cb
Crank to nullify the Pull generated by any Astral or Psychic. Crank to add +1 to any attack on a Cabal.
Magic Circle's Story, The (A003) 0/-/-/- SECR - mc
Crank for 4 Pull to call Magic Circles. Crank this Secret and any Nekros to Control any Magic Circle.
Purpose of the Neutralizers, The (A004) 0/-/-/- SECR - ne
Crank this Secret and any Neutralizer to pop any Alien, Astral, Fringe, or Psychic Condition. Crank to Flip any Neutralizer.
Secret of the Saou, The (A005) 0/-/-/- SECR - sa
Crank to call or to pop any Saou Condition.
Tablets of Kish (A006) 4/-/-/- SECR - bk - ca
Crank any time to negate the effects of Control of a Human or Mutant (including combat); the controlled character is cranked.
Theory Behind Astral Powers, The (A007) 0/-/-/- SECR - as
Crank for 4 Pull to call Astral Conditions or Astral Gear. Crank any time to cancel the effects of an Astral's special ability.
Theory Behind Psychic Powers, The (A008) 0/-/-/- SECR - ps
Crank to give any Human or Mutant the trait "Psychic". Crank to make Character Immune: Psychic until end of round.
Truth About Necromancy, The (A009) 0/-/-/- SECR - as
Crank for 4 Pull to call Nekros cards. Crank any time to make a Character Immune: Nekros.
Vera Afanasyevna (A010) 1/1/4/- CHAR - hu - tr - sa - as - re
Crank to pop Chaos Chancer, Carcinogenia, Kergillian Implant, Mutation [corrected by errata], Psychic Virus, LeThuy Injection, or Seklut Poison.
Alter-Edge (A011) 4/-/-/- ENVI - as
Non-Astrals suffer -2 Power.
Melinda Amduat (A012) 3/1/4/1 CHAR - hu - sa - la - gv - as
Crank to move any Government of Law without cranking it.
Ruth Anati (A013) 2/1/1/- CHAR - hu - ae - ps
Crank her and one other Psychic to uncrank a third Character. The uncranked Character may not crank to perform an action it has already performed this turn.
Peach Angelic (A014) 0/1/3/* CHAR - hu - lo - cp
2 Pull to call CPC cards. Crank to add +1 to any attack vs. an Astral or Psychic.
Anubis Scrolls (A015) 1/-/-/* GEAR - bk - sa - nk
+2 Pull to call Nekros cards. Permits you to call .-cost Nekros and Saou cards. Unique.
Astral Egg (A016) 1./-/-/- COND - sa - as
Play this on a Character as it is called. Character is in play in terms of uniqueness only. You may pop this condition at any time. Character then enters play as if it were being called from your hand. NOTE: The idea is to Astral Egg one or two characters so that they can be brought into play on a subsequent turn simultaneously with any others you may have the pull to call. In this way you can "save up" your characters for one blitzkrieg manoeuvre. Since the character is in play in terms of Uniqueness only, it does not occupy a space in your Conspiracy.
Astral Refractor (A017) 1./-/-/- GEAR - gs - fr
Character may bypass an Astral.
Atavism: Necromancer (A018) 2./-/-/- COND - as - nk
Target Human gains trait "Astral" and ability "Crank to Control any Nekros". Unique.
Atavism: Priestess of Thoth (A019) 1./-/-/- COND - as - sa
Target Human gains trait "Astral" and ability "Crank to give any Character thrait 'Astral' for one round". (You may use a token as a reminder.) Unique.
Bad Vibes (A020) 3/-/-/- ENVI - nk - as
Players may each uncrank only one astral Resource per turn.
Bruce Barrett (A021) 0/1/1/=0 CHAR - hu
Score 1 Influence when you call Bruce Barrett. If he is popped, you lose 1 Influence.
Bast (A022) 5./6/5/2 CHAR - nk - sa - as
Crank to Control any Saou.
Belakarkov (A023) 0./0/1/* CHAR - nk - as
Flip to generate 1 Pull. Cannot use non-Astral Gear. +1 Pull when cranked.
Stas Bendick (A024) 3/3/3/- CHAR - hu - nk - ps
Crank any time to Flip a Character who attacks him.
Tomek Bereszowski (A025) 2/2/3/- CHAR - mu - cb
Crank any time to give Tomek +4 DP and replace his trait "Mutant" with "Animal".
Big Mitts (A026) 2/5*/5/- CHAR - ye - gs - ps
Immune: Surprise. If he makes an attack, he is flipped immediately after combat is resolved.
Blind Spot (A027) 1/-/-/- COND - ae - ps
Crank any Psychic (with the controller's permission) when you call this condition. Target Character cannot attack this Psychic.
Book of Malahel (A028) 1/*/*/- GEAR - bk - as
+2 vs. Nekroi. Character is Immune: Nekros. Non-cumulative.
Book of Putrescences (A029) 2/-/-/- GEAR - bk - as
Unique. Astral user may crank any time to cancel an event which could save another Character.
Broadcast (A030) -/-/-/- WHAM - fr - ps
On the turn this card is played, all the players keep the cards in their hand face up on the table - not "in play", but visible to the other players.
Bubbles (A031) 4./-/6/2 CHAR - aa - ps
Last rank only. Cannot attack. Crank any time to cancel any Psychic effect. Exclude: D'Aubainne, Government, Pharaoh, Quisling.
Canopic Jar (A032) 1./-/=0/=0 COND - sa - as
The Canopic Jar permits you to take a Saou from your discard pile, and place it, with this Condition, in your Conspiracy as though you were calling it from your hand. Saou gains abilities "Cannot Attack. Cannot Use Gear". If this condition is popped, the Saou is popped. If the Saou is popped, it remains in play only in terms of Uniqueness.
Carcinogenia (A033) 2./-/1/- CHAR - nk - as
Cannot attack. Every adjacent (not diagonal) Character in the Conspiracy suffers -1 DP. Crank any time to give one Character -1 AP or -4 DP.
Cat's Feet (A034) 1./-/-/- COND - ps
Character gains trait "Psychic" and ability "Surprise".
Charismatic Resevoir (A035) 2/-/-/- COND - sa - as
Crank target Saou and discard this Condition to generate 2 non-Influence Pull and draw a new card,
Chateau Melmoth (A036) 0/-/-/- RESO - cb
2 Pull to call Cabals, Astral cards, or Psychic cards. Unique.
CPC Crackdown (A037) 4./-/-/- ENVI - cp - gv
Each player may uncrank not more than one Psychic or Astral during their uncrank phase, except Cheryls, Constances, CPCs, D'Aubainnes, and Governments.
CPC Headquarters (A038) 0./-/-/* RESO - cp - db - gv
4 Pull to call CPC cards. 2 Pull to call Government and DBI cards. Unique.
Anastasia Crowley (A039) 3/2/5/2 CHAR - hu - cb
+2 Pull to call Cabals. Exclude: Compton.
Anastasia Crowley (A040) 5/2/5/2 CHAR - hu - cb - as - re
+2 Pull to call Cabal or Astral cards. Flip to discard one card chosen from an opponent's hand. Exclude: Compton.
Monique D'Aubainne (A041) 9./3/9/3 CHAR - nk - da - as
+2 Pull to call Astral cards. Crank to Control any Astral or Government.
Dark Secrets of Arthur Compton (A042) 1/*/*/- GEAR - bk - co
-2 Power vs. Comptons or -1 Power vs. Astrals and Nekroi (whichever is greater). Non-cumulative. Character cannot choose not to use this gear. Anyone can pay 1 pull to pop this Gear. NOTE: "Whichever is Greater" refers to attacks against characters who are both Compton and either Astral or Nekroi.
Delicatessen (A043) 4/2/2/- CHAR - hu - cb - as - re
Pay pull equal to the cost of any character in your dead pile to give her all that Character's special abilities for one round.
Devourer (A044) 2./-/4/=0 CHAR - nk - as
Flip to pop any Astral Resource. Last Rank. Cannot attack. Cannot be attacked by non-Astrals.
Tanja Djilas (A045) 4/3/3/- CHAR - mu - cp
When she pops a character, her Power (excluding Gear) is doubled.
Doubting Thomas (A046) 2./-/-/- COND - ac - ne
Target Human cannot attack Aliens, Astrals, Fringes, or Psychics. If target is attacked by an Alien, Astral, Fringe, or Psychic, this condition is popped.
Ross Dowden (A047) 1/1/1/1* CHAR - hu - mc - ps - ac - re
Immune: Surprise. +1 Pull to call Nekros, Magic Circle, or CPC cards.
Mesut Economou (A048) 1/0/3/1* CHAR - hu - cb - en - bk
+2 Pull to call Book cards.
Sani Enahoro (A049) 2/3/3/- CHAR - hu - ne - cl
Crank to Avoid Combat if attacked by an Astral or Psychic.
Execration (A050) 1/-/*/- COND - sa - as
Play on any Astral and immediately specify one other Unique character by name. This Astral gets +5 DP vs the named enemy.
Exorcism (A051) -/-/-/- WHAM - as
Pop any Nekros card. You may play this card out of turn to pop a Nekros card as it is called.
Lou Farazzi (A052) 1/1/1/- CHAR - hu - th - en
Crank the Throckmorton Device any time for Lou to Martyr for any Throckmorton.
Adrian Fig (A053) 2/4/4/- CHAR - hu - mc
Crank any time to draw any attack on Jersey Smith to him. The attacker attacks Adrian instead, even if this is not normally possible.
Ingrid Fjernsen (A054) 4/-/1/- CHAR/COND - hu - ne - ps
Ingrid may function as a Character or Condition. She is a Character when called. Character: Cannot attack. Last Rank. Crank to place Ingrid as a Condition on a Human who would be a legal target if she were an attacker. Condition: Gains trait Possession. Unique. Ingrid's player may control target, crank it to move Ingrid to an adjacent Human, or crank it to return Ingrid (cranked) to her conspiracy. If target is popped, Ingrid returns (cranked) to her Conspiracy.
Nicolas Flamel (A055) 2/0/4/* CHAR - hu - as
Crank to give any Character +2 Pull. Nicolas has +2 Pull when cranked.
Flooding Nile (A056) 3./-/-/- COND - sa - as
Character may flip to flip all Characters in one file. Discard this condition after it is so used.
Forked Tongue (A057) 1./-/-/+1 COND - nk - as
Play on Human or Mutant only. Character's first trait is replaced with "Nekros". Character may Crank to control any non-Nekros with which it shares a trait. If this condition is popped while the Character remains in play, the player who controls the character loses 1 influence.
Friends in Science Barrio (A058) 0/-/-/1* RESO - ac
Non-Influence Pull only. +1 Pull to call Academic cards.
Gherwalbus (A059) 1./-/1/* CHAR - nk - as
Crank to give an adjacent character +1 Pull. Cannot attack. +1 Pull when cranked.
Rosa Ghitoni (A060) 1/1/1/- CHAR - hu - cb - ps - re
Crank any time to cancel the Pull generated by any Artist card.
Gnaoul (A061) 3./#/=4/=1 CHAR/GEAR - nk - co - as
Gnaoul may function as a Character or Gear. Character: Cannot attack. Cannot use gear. Crank to move onto another character (becoming Gear). Gear: Unique. User receives +2 AP. DP=4 and Pull=1. Crank user to remove Gnaoul (which becomes a Character). If user is popped, Gnaoul remains in user's place as Character.
Suvadra Goldstone (A062) 1/3/3/- CHAR - hu - ae - ps - re
Immune: Psychic Gear. +1 vs. Academics. Exclude: Academics.
Notify Grout (A063) 2/5/2/- CHAR - hu - he - as
Bypass any Psychic.
Saeb Hanoun (A064) 0/1/1/- CHAR - hu - sa
Martyr for any Saou.
Harayelicon, The (A065) 2,/-/-/- GEAR - bk - as - nk
Unique. Astral user may crank any time to save any Nekros.
Harem Conspiracy (A066) *./-/-/- COND - sa - as
Cost equals DP of target character as modified only by Astral Gear and Effects. Target may not crank. The player who called this card may pay 1 Pull to pop it.
Harmattan (A067) 5/3/4/- CHAR - hu - ae - ps
Crank any time to cancel any Character's action as it is declared. The Character is cranked, but the action never takes place.
Nawal Al-Haz (A068) 1/-/1/=0 CHAR - hu - ps
Cannot attack. Pull=0. Enemy combatants suffer -5 AP; if Nawal survives the combat, she is flipped.
Head on the Door (A069) 0./-/-/- RESO - co
Crank any time to make a Character "Immune: Surprise". Unique.
Healing Statue (A070) 2./-/-/- GEAR - sa - as
Astral user may flip any time to Save any Human. Unique.
Triple Henderson (A071) 1/3*/2*/- CHAR - hu - ne - cl
+2 vs. non-Humans.
Bulk Hertzog (A072) 2/3/2/- CHAR - hu - do - ps - re
Crank to Control any animal. Patrol baboons ahead of him in his file don't count against the limit of one per player.
Athena Iakatos (A073) 1/2/1/1 CHAR - hu - en - ps - re
Crank to view the top card of any player's deck.
Iron Skin (A074) -/-/+3/- WHAM - ps
Play on Psychic onbly. Play any time. +3 DP.
Kamikaze (A075) 4./+4*/-/- COND - nk - po - as
+4 AP. Character's first trait is replaced with "Nekros". If there are no targets Character can attack, Condition is popped. If Character is not active, uncrank it. It must attack immediately and may not voluntarily crank except to attack. If Character is popped in combat, condition is passed to non-popped combatant. The process repeats until condition is popped. Multiple attacks per opponent are permitted. NOTE: Kamikaze is errata, and should be understood to read, "Multiple attacks per opponent are allowed, but each Character may attack each other Character in play at most once."
Andrej Kawierna (A076) 3/3/3/- CHAR - mu - ne
Crank to pop any cranked Character with any "Cannot be attacked" ability. If that character has pull and is not saved, the player who controls it loses Influence qual to the Character's Pull.
Donna Khalifah (A077) 1/0/3/* CHAR - hu - sa - as
+2 Pull to call Astral cards or to power Astral effects.
Kiyoteru Wakai (A078) 2/5*/2*/- CHAR - hu - cp - ps - cl - re
+3 Power vs. Psychics.
Eugene Krebbs (A079) 1/2/1/1 CHAR - hu - en
Immune: Mind Control Messages, Radio Laser Satellite, and Control by Psychic cards.
Kunimatsu Kozo (A080) 1/3/2/- CHAR - hu - ae - ps
Bypass any Android, Cyborg or Machine.
Billy Kwei (A081) 4/4/4/- CHAR - sn
Crank to call a Tulpa Condition onto a Character already in play. Crank to pop any Tulpa. The Popped Tulpa's controller loses Influence equal to its Pull, if any.
Fava Lahkdar (A082) 2/2/2/- CHAR - hu - tt - ps - re
Bypass. Can attack Coral Entity.
Lightning Strike (A083) -/+3/-/- WHAM - ps
Play on Psychic only. Play any time. +3 AP.
Love Philtre (A084) 1./-/-/- COND - as - ct
Specify by name any Unique Character in play when you call this Condition. Target cannot attack this Character.
Ma'at (A085) 4./-/-/- ENVI - sa - ct
Anyone may crank this card any time to cancel any Fortune, Cut-Up, Chaos, or Sub-Random Whammy except Gang-A-Gley.
Magic Mural (A086) 0./-/-/* RESO - as - sa
2 Pull to call Saou Conditions. You may call Saou Conditions or Astral Conditions (except those with a variable cost) onto a Magic Mural. Crank Magic Mural to move a condition from it to a Character.
Michelle Malafi (A087) 1/2/3/- CHAR - hu - he - cl
Immune: Possession, Control.
Mammon (A088) 2./6/3/- CHAR - nk - as
The effects of his attack are cancelled if any player(s) pay a total of 6 Pull. Cards may be cranked out of turn to generate this pull.
Djibril Maougal (A089) 1/1/2/* CHAR - hu - cp
+1 Pull to call cards. +2 Pull to call Astrals and Psychics.
Marlowe Reading Room (A090) 0./-/-/- RESO - ac - bk - mc
2 Pull to call Book cards. Each player may have only one Marlowe Reading Room in Play.
Ricardo Martinez (A091) 3/2/2/- CHAR - hu - th - as
Crank to crank any character or to uncrank any Throckmorton without positive Pull.
Sister Mary Evangeline (A092) 3/-/2/1 CHAR - hu - so
Crank to pop any Nekros or Nekros Condition. You may crank her out of turn to pop any Nekros or Nekros Condition as it is called. Cannot attack. Exclude: Comption, Glorious Lord, Magic Circle, Nekros.
Media Skepticism (A093) 4/-/-/- ENVI - ne - me
All Astrals, Psychics and Sub-Randoms suffer -1 Pull. (Pull cannot go negative.)
Cheb Mehenni (A094) 3/1/3/1 CHAR - hu - ae - at - ps
Crank any time to give every Character in his Conspiracy +1 AP.
Misdirection (A095) -/-/-/- WHAM - ca - cu - sa
Redirect an Astral or Saou Condition as it is called by another player onto a valid target card in your conspiracy. For variable-cost cards, cost remains what it would have been for the original target.
Marilyn Munyaradzi (A096) 2/1/1/1 CHAR - gg - cb
+1 Pull to call Cabals. +1 Power if at least one other Glug is in play in the same Conspiuracy. Immune: Astral, Control, Psychic.
Myriad (A097) 1/1/4/- CHAR - ad - ps
Not Unique. Immune: Surprise. If Myriadf is popped, every other Myriad in play returns to her owner's hand. Exclude: Throckmorton.
Damayanti Narasimhaiah (A098) 1/0/2/- CHAR - hu - he - ct
Crank any time to nullify Pull generated by any Astral.
Anima Nee-Owoo (A099) 1/0/2/1* CHAR - hu - cp - db - gv
Crank to give any Astral or Psychic the trait "Registered" permanently. (You may use a token as a reminder.)
Farah Nekhbet (A100) 8/2/8/2 CHAR - ph - bk
Crank to call any Book Gear. Crank to Control any Human or Mutant she could attack. Cannot be attacked by Humans or Mutants. Immune: Surprise, Control. Exclude: Artists.
Nekromuzzle (A101) 1./-/-/- COND - fr - mc
Target Nekros cannot crank.
Nicolai Nemeth (A102) 0/0/4/- CHAR - hu - cb
Crank to call Anastasia Crowley.
Nickels (A103) 3/4/3/- CHAR - hu - gr
+2 DP vs. Nekroi. Gang Up with any Nekros.
Dumiso Nkomo (A104) 2/1/2/- CHAR - hu - ne - cp - ps - cl
Crank to pop any cranked Astral if you pay Pull equal to target's DP. For this purpose, target DP is not affected by non-Psychic effects.
Bjorn Nkwera (A105) 1/3/3/- CHAR - hu - ai - ps
Crank to call any number of Bloodlust.
Leila Noureddin (A106) 2/1/4/- CHAR - hu - ae - ps
Immune: Astral. Crank any time to make another Character Immune: Astral.
Yvonne Pacheco (A107) 2/3*/3*/- CHAR - hu - th - as
+3 vs. Astrals.
Umberto Palladino (A108) 2/2/3/1 CHAR - hu - vo - ne - ae - cl - ps
+2 vs. Vornites and Neutralizers. Crank any time to replace this card with an Umberto Palladino from your hand.
Umberto Palladino (A109) 2/2/3/1 CHAR - hu - vo - ne - ae - cl - ps
+2 vs. Neutralizers and Atlanteans. Crank any time to replace this card with an Umberto Palladino from your hand.
Umberto Palladino (A110) 2/2/3/1 CHAR - hu - vo - ne - ae - cl - ps
+2 vs. Vornites and Atlanteans. Crank any time to replace this card with an Umberto Palladino from your hand.
Dr. Jamaranathy Panil (A111) 0/1/2/- CHAR - hu - ac - bu - mc
You get 1 non-Influence Pull when you call Dr. Panil. Crank to pop any Possession card. You may crank him out of turn to pop any Possession card as it is called.
Paranormal Unity Theory (A112) 3/-/-/- ENVI - ac
All Psychic cards gain trait Astral. All Astral cards gain trait Psychic. Pops and is popped by Fractal Infection and Unified Conspiracy Theory.
Islam Petri (A113) 5/3*/2*/2 CHAR - hu - ne - me
Flip to pop any Astral, Fringe, or Psychic he can attack. +2 vs. Astrals, Fringes, and Psychics.
Eileen Pitchford (A114) 1/1/3/- CHAR - hu - ps
Crank any time to negate the effects of one Gear.
Nicolae Plesu (A115) 1/1/2/- CHAR - hu - ne - ps
Crank any time to nullify the effect of a Psychic Whammy, or to pop any Psychic Condition as it is called.
Poltergeist (A116) -/-/-/- WHAM - as
Move one Gear in any Conspiracy from one Character to an adjacent Character.
Gilbert Portwine (A117) 1/2*/1*/- CHAR - hu - ne
+4 vs. Kergillians. If a Kergillian target is available, Gilbert must attack it.
Psi Cat (A118) 0/0/0/- CHAR - aa - ps
Not unique. Cannot use Gear. Immune: Psychic, except that you may crank any psychic to flip a Psi Cat. When the Psi Cat unflips, you may flip any Psychic in play.
Psychic Anomely (A119) 0/-/-/- ENVI - ps
Psychic Time Bomb (A120) 1./+3/-/- GEAR - ps
AP +3. If this Gear is not moved during your Shift Phase, Character is popped (no Save) immediately.
Blush Quay (A121) 2/1/3/- CHAR - hu - cr - ps
Enemy combatants suffer -3 Power. All CPCs gain ability "Crank to flip Blush Quay".
Horus Redwell (A122) 5/1/6/2 CHAR - hu - sa - as
Crank any time to cancel the effect of a Secret.
Ring of Gyges (A123) 2./+2/-/- COND - as
Play on Astral only. Non-cumulative. Character may flip any time to Avoid Combat.
Fob Saline (A124) 1/1/3/- CHAR - hu - mc - ac
-1 vs Nekroi unless he is in the same Conspiracy as Dr. Jamaranathy Panil. If Panil is in your conspiracy, you can call Fob at no cost.
Scarab (A125) 1./-/+3/- GEAR - sa - as
Discard when used. DP +3.
Secret Temple of Thoth (A126) 0/-/-/* RESO - sa - as
4 Pull to call Saou cards or to power Saou effects. Unique.
Sephira (A127) 5/0/5/2 CHAR - al - ae - ps
Crank to save any Atlantean. Immune: Control.
Seven Oils (A128) 1./-/+1/- COND - sa
+3 DP vs. Astral combatants and effects. Non-cumulative.
Shadrach (A129) 2/1/4/1 CHAR - hu - vo - cp - db - gv - cl
Crank to flip any Astral or Psychic he can attack.
Hanni Shahal (A130) 1/0/1/1* CHAR - hu - mc - ac
+1 Pull to call Magic Circle and Book cards. Crank any time to cancel the Pull generated by another player's Marlowe Reading Room.
Josephina Shoukry (A131) 3/1/2/- CHAR - hu - cb - ps - re
Crank to Pop any Weapon, Armor, Fringe, or Sub-Random Gear.
Slipper (A132) 3/1/2/- CHAR - hu - lu - ps
Crank to move any uncranked character she can attack. The moved character is cranked.
Pressure Sly (A133) 1/2/3/- CHAR - hu - sa - co - as
Crank any time to add +1 to any attack on a Compton or Saou. Sir Arthur Compton gains the ability "Crank to pop Pressure Sly."
Jersey Smith (A134) 4/2/5/2 CHAR - hu - mc - ac - as
Crank for 4 Pull to call Nekros or Magic Circle cards.
Isabel Soyinka (A135) 2/2/2/- CHAR - hu - ne - ps
Crank any time to redirect an Astral effect targeted at her onto an adjacent character. For variable-cost effects, cost is determined as if Isabel were still the target.
Spackle (A136) 2/4*/3*/- CHAR - al - ne
+2 Power vs. Aliens and Kergillians.
Spaulding Manuscript (A137) 3./-/-/- GEAR - bk - as
Astral user may crank to pop a cranked Character. Unique.
Madeline Svora (A138) 1/0/3/1 CHAR - hu - ae - cb - ps - re
Crystal Traps called onto Madeleine Svora have no cost.
Judy Swelter (A139) 0/1/1/- CHAR - hu - cb
Crank to produce the effect of a Secret in Play. +1 pull when cranked.
Kate Taylor (A140) 1/0/2/- CHAR - hu - nt - ps
Martyr for any adjacent (not diagonal) Psychic.
Telekinetic Punch (A141) -/-/-/- WHAM - ps
Crank one Psychic and play this Whammy to flip one Character or pop one Gear.
Throttle (A142) 4./-/5/- CHAR - nk - as
When you call Throttle, place it in an opponent's conspiracy in a legal position for a new Character. During Influence phase, the player in whose Conspiracy Throttle is loses 1 Influence. This cannot loower Influence below zero. If Throttle is popped, it is saved and placed (cranked) in a different Conspiracy (chosen by the player who popped Throttle, among the legal positions for a new Character in that Conspiracy). Can't attack. Can't use non-Astral Gear.
Topaz Tidore (A143) 3/2/3/1 CHAR - hu - sa - cb - as - re
Crank to Pop any Environmental in play and replace it with an Environmental from your hand.
Steno Topic (A144) 2/4/5/- CHAR - ke - ps
Immune: Surprise, except he's always Surprised by Psychics.
Raul Trevino (A145) 1/1/3/1 CHAR - hu
Immune: Kidnap, Hostage.
Ur-Master (A146) 3./-/-/+1 COND - ps - ph - qu
Play on Psychic only. Crank to Control and Human or Mutant that the Character can attack.
Alisher Usman (A147) 2/1/3/- CHAR - hu - ne - mc
Crank any time to cancel the effects of any Magic Circle's action (including combat).
Dr. Maria Valdez (A148) 1/1/2/- CHAR - hu - mc - fr - ac
Crank to flip any Nekros. Crank to call any Magic Circle Gear or Magic Circle Condition.
Ellen Wu (A149) 3/2/4/- CHAR - hu - qu - ne - ps
Crank to pop any Environmental.
Ginger Yang (A150) 1/2/2/- CHAR - hu - gi - ps - re
Crank any time to move her. If this is in response to an attack, the attacker is cranked and it counts as the one attack against this player for the turn.
Yashga (A151) 1/3/3/- CHAR - hu - cb - as - re
Cannot be attacked by Animals.
Isis Zaman (A152) 2/0/2/- CHAR - hu - sa - as
Last rank. Crank any time and pay Pull equal to a Saou's Cost to Save that Saou. Cards may be cranked out of turn to generate the needed pull.
Qubilah Zeroual (A153) 2/2/2/1 CHAR - hu - ae - ps
Crank to move any Condition from her to an adjacent character that would be a valid target for the Condition.
Deal With Sub-Randomness, The (C01) 0/-/-/- SECR
Crank to cancel any Sub-Random effect. Crank to moive any Sub-Random Character in your conspiracy without Cranking it.
Secret of the Cut-Ups, The (C02) 0/-/-/- SECR
Crank to give +1 to any attack against a Cut-Up. Crank any time to make a Cut-Up Immune: Surprise. Note: Text corrected by Errata.
Truth About Chaos, The (C03) 0/-/-/- SECR
Crank and pay any amount of Pull to look at an equal number of cards from the top of your deck. Flip a coin. Heads: All Chaos Cards go to your hand, the remainder are discarded. Tails: all are discarded.
Truth About Control Addiction, The (C04) 0/-/-/- SECR
Crank and pay 2 Pull to give any Character the trait Control, or to remove the trait Control.
Matti Aaltonen (C05) 0/1/1/- CHAR - hu - he - ct
Cost of all Astral cards increases by 1 when Matti is in play. Martyr for any Hermetic or Control Character.
Andalusia Dog (C06) 6/1/3/*CHAR - aa - cu
When another player cranks a Character foir Influence, you may crank Andalusia Dog to divert those points towards your own influence total instead.
Blatant Scam (C07) 4./-/-/- ENVI - cu - en
Crank any time to draw a card and discard one from your hand - provided that you have defaced the illustration on the card by drawing on it, with indelible marker, a big moustache.
Claus Brinker (C08) 2/4/4/- CHAR - hu - ca - cu
Gains +1 Power for each card named Brinker in play (including +1 for himself).
Jacob Brinker (C09) 4/3/4/1 CHAR - sr - ca
Crank to Control any Character with Gear.
Jeroen Brinker (C10) 1/2/2/- CHAR - hu - as - ca
+4 AP vs. Control Characters. May attack any Control Character regardless of its position.
Pere Brinker (C11) 5/4/4/1 CHAR - sr - cu
When Pere is attacked, you may generate and pay Pull Points to increase Pere's DP by 1 for each Pull Point spent.
Brownshirt (2) (C12) 0/2/2/- CHAR - hu - ct
Not unique.
Censorship Flap (C13) 0./-/-/- RESO - ct - gv
Whenever opponents' Artists are cranked for Pull, you gain Influence equal to Pull generated.
Centipede, The (C14) 3/4/4/* CHAR - hu - ca - bu
2 Pull to call Weapon, Armor, or Fringe Gear.
Chaos Chancer (C15) 1./-/-/- COND - ca - sr
When Character engages in combat, flip a coin. Heads: +3 Power. Tails: -3 Power. Change Character's first trait to Sub-Random.
Charm Bracelet (C16) 3./-/-/+2 GEAR - cu - sr
Unique character gains 2 Pull.
Cheap Baboon Trick (C17) -/-/-/- WHAM - ca - do
Play when one of your Chaos or Dog Face Characters is attacked. You select a new target for attack, and both the original attacker and your character Gang Up on the new target. If DP of new target is less than the total DP of both attackers, the original attacker is popped and your character survives.
Yuzhou Chen (C18) 3/2/2/- CHAR - hu - ct - tt
Crank to pop any Astral or Sub-Random card.
Dzamilla Chielminski (C19) 0/1/1/- CHAR - hu - bu - ca
If you have a Control Character in your Conspiracy, Dzamilla can be Martyred for any Character.
Closet Surrealists (C20) 0/0/0/1* RESO - cu
+1 Pull to call Cut-Up cards. Non-influence pull only.
Coatless Code (C21) 0/-/-/- ENVI - cu - ca
Cut-Ups and Sub-Randoms can't attack other Cut-Ups or Sub-Randoms.
Copyright Violation (C22) ./-/-/- WHAM - cu - sr
You may call, as a character in your Conspiracy, a card from any other collectable trading card game. The first number on this card is its cost. The second is its AP; the third its DP. The Character has the traits Chaos and Sub-Random. Copyright Violation may be played once per game only.
Robert "Doc" Cross (C23) 0/1/3/* CHAR - hu - cu - at
Gains 1 Pull when Tiffany Trilobite is in Play.
Cut-Ups Method (C24) 2./-/-/- ENVI - cu - sr
The object of the game is now to arrange 6 or more characters [corrected by Errata] in a row so that the first letters of their first names spell out an English word. First player to do so wins, as do any teammates of that player. While this card is in play, players may not accumulate Influence. Calling this card pops and other card that changes the object of the game.
Death Car (C25) 3./6/4/- CHAR - ma - gi - sr
Whenever a Giovanni's Cabbie is popped in combat, Death Car becomes active (if necessary) and attacks a Character that engaged in combat with the Cabbie regardless of position. Can't use gear.
Deep Pockets (C26) 2/-/-/- ENVI - ct - en
Players may gain additional pull by subtracting an equal number from their Influence scores. The result may be a negative Influence total.
Deific Aura (C27) 1./-/-/- COND - ca - as
Crank Character to prevent target Character from being attacked until end of turn. When Character is cranked, flip a coin. If the result is tails, you lose Influence equal to the Pull of the target character, or 1 Influence whichever is greater.
Dimension of Gnerust, The (C28) 0/-/-/1* RESO - sr
+1 Pull to call Sub-Random cards. Non-influence pull only.
Eyeballs Drillbit (C29) 2/1/1/- CHAR - hu - co - ct
Bulldoze. Gear played on Eyeballs has no cost. Gear may not be moved from Eyeballs.
Duped and Narcotized Masses (C30) 0/-/-/1* RESO - ct
+1 Pull to call Control cards. Non-Influence Pull only.
Antenella Falchi (C31) 2/2/4/* CHAR - sr - so
1 Pull to call Sub-Random cards. Crank any time to increase or decrease any Sommerite's Power by 1.
Fall of the Wall (C32) -/-/-/- WHAM - cu - tr
All Control cards in play return to the hands of their original player.
Fractal Infection (C33) 0/-/-/- ENVI - en
If there are any cards in play that share the trait Chaos with other traits other than Human, all cards with those other Traits are also considered to have the trait Chaos. Pops Unified Conspiracy Theory.
Funkasite (C34) -/-/-/- WHAM - as - ca - sr
You gain 1 Influence for every 2 Control Characters in opponents' Conspiracies. You lose 1 Influence for every Control Character in Your Conspiracy.
Giblets Granberry (C35) 0/1/2/* CHAR - hu - ca - cr
2 Pull to call Weapons. Any Government Character can be cranked to pop Giblets.
Eunice Rae Hopner (C36) 3/5/3/- CHAR - sn - ca - bu
Surprise. Immune: Surprise. Crank any time to pop a Tulpa.
Horrors Count (C37) 3/4/6/* CHAR - gg - cu
Flip Horrors any time to Avoid Combat. When Horrors is active, you gain 1 influence each time an opponent cranks a Pharaoh or Quisling. Immune: Psychic, Astral, Control.
Ideological Polarization (C38) 2./-/-/- COND - ct
Target Resource becomes Unique. Resources with the same name already in play are popped.
Michiko Ishii (C39) 6/2/2/- CHAR - hu - db - ct - gv - cl
When Michiko is called, choose a single trait other than Human. Michiko can henceforth be cranked to pop any card with that trait.
John Isidor (C40) 2/5/5/- CHAR - sr - ca
Any Psychic or Astral Characters can be cranked to pop Isidor.
Audrey Itsolaaq (C41) 1/2/3/* CHAR - hu - cu - tr
Gains 1 Pull, 2 Pull to call Trident and Cut-Up cards, when you have at least one other Trident and one other Cut-Up in your Conspiracy.
Emmanuelle Karmitz (C42) 2/1/2/- CHAR - hu - do - ca
When resolving a combat involving Emmanuelle, flip a coin. Heads: Emmanuelle gains +6 Power.
William Kear (C43) 2/1/2/- CHAR - hu - ca - bu
Crank for 1 Influence whenever you call Sub-Random, Fringe, Psychic, or Astral Gear onto an opponent's Character.
Koanhead (C44) 4/*/*/2 CHAR - sr - ca
Power equals number of Sub-Random cards in play when Koanhead is called. All Cut-Up and Control cards are flipped while Koanhead is in play.
Life Imitates Art (C45) 2/-/-/- ENVI - cu - at
The object of the game is now to be the first player with characters credited to 8 or more illustrators in play for 3 consecutive rounds. Teammates of player fulfilling this condition also win. Players may not accumulate Influence while this card is in play. Calling this card pops any other card that changes the object of the game.
Evan MacDonald (C46) 0/1/1/- CHAR - hu - ct - ps - ne
When Evan is in Play, Astral and Sub-Random cards cannot be cranked.
Message to Space (C47) 2/-/-/- ENVI - ca - cu
The object of the game is to now have 12 or more cards in play, none of which has an even collector's number. Teammates of anyone fulfilling this condition also win. Calling this card pops any other cards that change the object of the game. Players do not gain Influence while Message to Space is in play.
Mircea ? (C48) 5/1/1/3 CHAR - hu - ca - at
Gains 1 DP for each Closet Surrealist Resource in play.
Oliver de Moleron (C49) 3/1/2/* CHAR - hu - ca
When Olivier in in your Conspiracy, you may crank your secrets for 1 influence each.
Apocalypse Moorhouse (C50) 2/1/1/* CHAR - hu - lo - ca
+2 Pull to call Low-Lifes. When called, you may designate a specific character for which Apocalypse can be Martyred at any later point.
Akio Morimoto (C51) 2/4/4/- CHAR - hu - th - ct
(none)
Mrs. Brinker (C52) 3/-/1/- CHAR - hu - cu
Last rank only. Cannot attack. Cannot be attacked. Crank to Save any Cut-Up.
Abbas Nadjafi (C53) 3/2/4/- CHAR - hu - ct - ai
Crank any time to turn the top card of any deck face-up.
Newtonian Slam (C54) 1/-/-/- ENVI - ct
Player calling this card may choose one other environmental to be popped. No further environmentals may be played while Newtonian Slam is in play.
Kofi Ogunlala (C55) 4/4/8/- CHAR - ke - ct
Front rank only. Crank any time to flip a character attacking a Kergillian before combat is resolved.
Oil Pan Annie (C56) 1/2/2/- CHAR - hu - gs - ca
When Annie is in play, all Sub-Random Gear also has the trait Fringe, and vice-versa.
Mary Olekobaai (C57) 2/-/2/* CHAR - hu - ct - vo
Last Rank Only. May not attack or be attacked. +2 Pull to call Vornites, Hermetics, or Gladsteins.
Emer O'Tillery (C58) 1/0/2/1 CHAR - hu - th - ct
+1 Pull to call Throckmorton cards.
Paralytic Banana (C59) 2./-/-/- GEAR - sr
Unless cranked, Character must attack highest-DP legal target. Character many not voluntarily crank other than to attack. Enemy combattant is flipped if it survives combat.
Personal Copier (C60) 3/-/-/- GEAR - cu - sr
Pay 1 Pull any time to give Character all special abilities of any other Character in any Conspiracy until end of turn.
Pocket Panic Button (C61) 1/-/-/- GEAR - cu - sr
If Character is popped, it returns to your hand instead of going to the dead pile. Character's player loses no influence if character had pull. Pocket Panic Button is popped as normal, but any other Gear or Conditions return to owners' hands.
Protoplankton (C62) 1/3/3/- CHAR - al - ca - tt
Can't use Gear. Any Control Character surviving combat with Protoplankton is flipped.
Pythagorean Convulsion (C63) -/-/-/- WHAM - ca - as
Play on opponent's turn. Until end of turn, all Characters substitute their collector's numbers for their Power.
Quantum Squeezer (C64) 1/-/-/- ENVI - ct - ph - fr
Each time a player calls a Sub-Random card, that player loses 1 influence.
Excel Quitlong (C65) 4/5/4/1 CHAR - hu - ca - gv - la
May not attack, or be attacked by, other Government or Law Characters. Exclude: Control Characters.
C. A. Radford (C66) 4/3/5/* CHAR - sr - cu
Pull equals the number of C. A. Radfords in all dead piles (limit=3).
C. A. Radford (C67) 3/3/5/- CHAR - sr - cu
Has all special abilities of all C.A. Radford's in all dead piles.
C. A. Radford (C68) 2/3/3/- CHAR - sr - cu
Sub-Random Gear on Radford may not be popped. If Radford is popped, Sub-Randon Gear cards on her are returned to your hand instead of going to the dead pile.
C. A. Radford (C69) 3/3/5/- CHAR - mu - cu
When popped, all other players lose 1 Influence. This effect may not reduce players to a negative Influence total.
C. A. Radford (C70) 2/2/2/- CHAR - sr - cu
Crank any time to give +2 DP to any Character until end of turn. Multiples of a single incarnation of Radford in dead files do no provide cumulative effects.
Rain of Walrus (C71) -/-/-/- WHAM - ca - sr
Flip a coin for each character in play. Heads: card is popped. Tails: no effect. Only one Rain of Walrus may be played per game.
Really Quite Angry Kid (C72) 2/1/2/- CHAR - sr - cu - ca
When the Really Quite Angry Kid is in play, you may bring Sub-Random Gear cards into play without paying their cost. These do not count against your limit for playing 0-Cost cards.
Recursive Time Loop (C73) -/-/-/- WHAM - ca - th
All Throckmorton and Chaos cards are popped. At least one card with each trait must be in play when Recursive Time Loop is used. Also Pops Cut-Up Machine.
Rex (C74) 6/3/3/3 CHAR - aa - lt - ct
Crank to Control any Burger or 0-Cost Character. Can't use Gear.
Rising Fanaticism (C75) 0/-/-/- ENVI - ct
Not Unique. All 0-Pull Control Characters gain +1 AP.
Claude-Lucien Rouvier (C76) 1/1/1/1 CHAR - hu - cu - en
Any player whose Character attacks Claude-Lucien loses an Influence point.
Sacrifical Bloodbath (C77) 4/-/-/- ENVI - ca - co - as
The object of the game is now to be the first player to pop 12 Characters, or, if you are playing teams, to be a member of the team to pop 24 Characters. While this card is in play, players may not accumulate Influence. Calling this card pops any other card that changes the object of the game.
Stairway to Nowhere (C78) 0/0/0/1* RESO - ca
+1 Pull to call Chaos cards. Non-influence pull only.
Stasis Accumulator (C79) 1./-/-/- GEAR - ct - ph - qu
Crank Character any time to cancel any Chaos, Cut-up, or Sub-Random Whammy.
Serhiy Stech (C80) 2/*/*/* CHAR - hu - vo - ct
Power equals number of Control Characters in you Conspiracy. Pull equals number of Brownshirts in play.
Sub-Randon Subversion (C81) -/-/-/- WHAM - sr
Pop one Control, Cloak, Saou, Government, or Throckmorton Condition.
Malak Suzier (C82) 2/2/3/- CHAR - hu - th - ps - ct
+4 vs. non-Humans, Cut-Ups, and Chaos.
Anatoly Taghel (C83) 6/6/2/* CHAR - hu - gi - ct
Crank to permanently replace any Character's second trait with Giovanni's Cabbies. Indicate changed Characters with a coin. You gain 1 Influence each time he does this.
Tiffany Trilobite (C84) 4./-/-/- RESO - cu - sr
Unique. You may at any time look at the hands or decks of other players. You may also force any player to discard a single card, or reshuffle any deck, but either of these actions pops Tiffany.
Unattainable Desire (C85) -/-/-/- WHAM - ct
Add 4 to the number of Influence Points needed to win the game.
Undeserved Power (C86) 4/-/-/* COND - ct - gv
Crank 2 Duped and Narcotized Masses to give target Character +1 Pull until end of round.
Unified Conspiracy Theory (C87) 0/-/-/- ENVI - cu
If there are any cards in play that share the trait Control with other traits other than Human, all cards with those other traits are also considered to have the trait "Control". Calling this card pops Fractal Infection.
Olimpia Urgeghe (C88) 2/1/3/- CHAR - sr - gr
Crank any time to add the number of Sub-Random cards in play to any Glorious Lord's Power.
Anoop Varma (C89) 3/3/2/* CHAR - mu - ct
Gang Up with any Mutant. Gains 2 Pull if there is another Mutant and another Control Character in the same Conspiracy.
Isil Ziya (C90) 0/2/1/- CHAR - hu - gv - db - cl
Pay 1 Pull to give her any trait for one round. Cannot be Controlled.
Janis (CH1) 2/2*/2*/- CHAR - nk - as
When she is called, assign her either +4 AP or +4 DP.
Signe Lathiere (CH2) 1/3/2/=0 CHAR - hu - bu
Front rank only. Pull=0.
Grim Linden (CH3) 1/2*/2/- CHAR - hu - lo
+3 AP vs. Humans.
Chris Robinson (CH4) 1/2/3/- CHAR - hu - cu - bu - ca
If today is Monday, Chris cannot use Gear.
About the Low-Lives (D001) 0/-/-/- SECR - lo
Crank to call any number of Low-Lifes whose Costs total 6 or less. Crank to pop any Low-Life.
Crime & Punishment (D002) 0/-/-/- SECR - cr - la
Crank for 4 Pull to call Criminal and Law cards. Crank any time to give a Criminal card the trait Law, or vice versa.
Mr. LeThuy's Secret (D003) 0/-/-/- SECR - lt
Crank for 4 Pull to call LeThuy cards. Crank any time toi add +1 to any attack on a LeThuy.
Net's Secret, The (D004) 0/-/-/- SECR - nt
Crank for 4 Pull to call Net cards. Crank any time to give a Character +1 vs. Nets or to give any Net card the trait "Criminal".
Monty Albion (D005) 3/3/3/- CHAR - hu - tr - lo
Crank any time to add +3 to another Character's DP. Albion is then popped (no Save).
All-Fours (D006) 1/2/2/- CHAR - aa
May not use Gear. Immune: Control.
Ghadir Allemi (D007) 1/4/4/- CHAR - hu - th
Crank any time to let one Character Bypass Characters to attack any Sommerite.
Lyubov Anatova (D008) 0*/1/1/- CHAR - hu - cl - lo
Doesn't count against 0-Cost card limit.
Alicia Andromeda (D009) 2/1/3/1 CHAR - hu - nt
You can give 1 or 2 of your influence points to another player during that player's Influence phase. Each other player can give you 1 or 2 of his or her Influence points during your Influence phase. Teammates must agree to all deals involving transfer of Influence.
Annie the Rib (D010) 2/2/2/- CHAR - hu - lu
Crank to Avoid Combat.
Astral Tempest (D011) 1./-/-/- COND - as
During your discard phase, remove Tempest Counters from your Characters. During your Draw phase, Tempest's controller distributes 3 Tempest counters among this character, adjacent characters, and chartacters in this file. Characters are -1 Power per Tempest Counter (an Astral effect).
Atavism: Priestess of Mu (D012) 2./-/-/- COND - as
Target Human or Mutant gains trait Astral and abilities "Crank to draw a card immediately after calling an Astral Condition, Whammy, or Environmental" and "Exclude Pharaohs". Unique.
Tommy Bakka (D013) 3/1*/1/- CHAR - hu - lt
May attack at +6 AP, but he cannot use weapons or armor when doing so, and he is then popped (no save).
Andrew Banks (D014) 4/2/5/* CHAR - hu - gu - fr
Crank to give one Character in his file +5 AP and Bulldoze; target Character is popped (no save) immediately afdter combat. +1 Pull to call Guilds.
Rixa Bekker (D015) 4/6/5/- CARD - hu - la - cp - re - ps
May bypass to attack any cranked, non-Registered Psychic, or cranked, non-Registered Astral.
Bolstered Heart (D016) 1./+2/+2/- COND - tr
Power +2. Target Low-Life loses trait "Low-Life" and gains ability "Immune: Control".
Dr. Renee Boneau (D017) 2/2/2/1* CHAR - hu - ps - fr
+2 Pull to call Alien cards. She allows you to call · (bulleted cards). Cost alien cards as if she had the trait Alien.
Bums' Rush (D018) -/-/-/- WHAM - lo
Any number of Low-Lifes may gang up with an attacking Low-Life.
Ace J. Cirrus (D019) 3/4/6/- CHAR - mu - nt
Crank any time to give another Character in his file +2 DP.
Contacts in the CPC (D020) 0./-/-/* RESO - gv - cp
2 Pull to call CPC cards. Crank any time to reduce a non-Registered Astral's or non-Registered Psychic's DP by 1 (non-cumulative).
Jorge Corriendo (D021) 3/4/4/- CHAR - hu - ha - ct
May Gang Up with any Hangman in his file. Crank anytime to add his DP to the DP of any other, defending Hangman in his file; he is then a combatant and suffers any combat results that the other Hangman suffers.
Crackdown (D022) 3/-/-/- ENVI - la
Any player may pay 1 Pull and crank this card any time to cancel the effects of a Criminal's action (including combat) or to pop a Criminal condition as it is called. The player may crank any cards necessary to generate this Pull. This card uncranks on your turn, as normal.
Monique D'Aubainne (D023) 9/-/9/4 CHAR - hu - da - nt
Last Rank. Can't Attack. Crank to counter the effect of any Law card (including combat). Exclude: Cheryl & Constance D'Aubainne.
De-Individuator (D024) 2./-/-/- GEAR - fr
Character may crank any time to remove one trait from a character.
Dead, Dead, Dead (D025) 1/-/-/- COND
Play any time oin a non-Tulpa Character that has just been popped (and not Saved). Instead of going to the dead pile, it remains in play in terms ofd uniqueness only. You may crank any cards, you need to be in order to generate Pull to call this card.
T. Joe Dreck (D026) 2/1/1/- CHAR - hu - lo
Martyr for any Character with Pull that is immediately to the left of this card.
Eel (D027) 3/4/4/- CHAR - mu - lu
Surprise. Characters whose AP is 6 or lower cannot select her as the target of an attack.
El Zod 7 (D028) 1/2/1/- CHAR - al - lo
Immune: Psychic.
Facelessness (D029) -/-/-/- WHAM - lo
Play any time to redirect a non-Low-Life's attack from a Low-Life to any other legal Low-Life target. The attack counts as normal toward the limit allowed against the original defending player.
May Ferendi (D030) 0/1/3/* CHAR - hu - lt - fr
+1 Pull to call Fringe Cards. Crank to call any number of LeThuy Injections.
Roz Fernsch (D031) 2/1*/1*/- CHAR - mu - lo
Cannot be attacked by non-Low-Life Humans. +4 vs. non-Low-Life Humans.
Otto Finkelstein (D032) 3/3/4/1 CHAR - hu - ha
Last Rank. Crank any time to give all Hangmen +2 vs. Aliens, Animals, Artists. Glorious Lortds, and Mutants. +1 Pull to call Hangmen.
Fishwipe (D033) 0*/2/1/- CHAR - hu - lo
Doesn't count against 0-Cost card limit.
Flux (D034) 2/2/4/* CHAR - hu - lu
If Pull not = 0, crank her and one non-lurker to get 2 pull. She has +1 Pull when cranked.
Formless (D035) 2/3/3/* CHAR - hu - lu
If Pull not = 0, crank him and one non-lurker to get 2 pull. He has +1 Pull when cranked.
Betty Frenum (D036) 4/4/4/- CHAR - hu - at
If Pull=0, you get 1 Influence every time she survives a combat with an oppoenent's Character. She has +1 Pull when cranked.
Friends in Justice Barrio (D037) 0/-/-/1* RESO - ha
Non-influence Pull only. +1 Pull to call Hangman cards.
Friends Under the Street (D038) 0/-/-/1* RESO - lu
Non-Influence Pull only. +1 Pull to call Lurker cards.
Miriam Galaxy (D039) 2/2/3/- CHAR - hu - lu - as
Bypass. Surprise.
Pepper Grange (D040) 1/2/2/- CHAR - hu - ha
May Gang Up with any Hangman in his file. Crank anytime to add his DP to the DP of any other, defending Hangman in his file; he is then a combatant and suffers any combat results that the other Hangman suffers.
Julie Grouse (D041) 3/5/5/- CHAR - hu - cr - la
Crank to add +2 to any attack against a Law or Government.
Thunder Gruen (D042) 2/9/5/=0 CHAR - hu - lo
Last rank. He is cranked when called. After he attacks, he leaves play, except in terms of uniqueness. Bulldoze.
Jill Grunder (D043) 3/2/4/- CHAR - hu - ps - nt
Crank any time to let any Net or Criminal. Crank any time to give any Net +1 AP.
Gum It Up (D044) -/-/-/- WHAM
Target Character may crank to pop any condition with which it shares a trait. The condition may not be on the target character.
Roman Gundle (D045) 3/4/4/- CHAR - hu - ha
Surprise. May Gang Up with any Hangman in his file. Crank anytime to add his DP to the DP of any other, defending Hangman in his file; he is then a combatant and suffers any combat results that the other Hangman suffers.
Hack-Master (D046) 2/2/2/- CHAR - hu - cr
Gang Up.
Eddie Haggle (D047) 2/3*/2*/- CHAR - hu - lo
In combat, add his opponent's Pull to his Power.
Barber Hammock (D048) 3/1/2*/- CHAR - mu - ps - th
Crank any time to add +6 to own DP, +2 to a Throckmorton's DP, or +2 to any attack on a Mutant. Immune: Surprise.
Hand Out to the Lost (D049) 0/-/-/* RESO - lo
1 Pull to call Low-Life cards. Crank to draw a card when calling a Low-Life. You may only draw one card this way per Low-Life called.
Heating Up (D050) 2/-/-/- ENVI
Uncranks during each player's uncrank phase. Any player may crank it and pay 2 pull to draw a card from his or her deck during Operations phase.
Jerry Heckle (D051) 3/6/4/- CHAR - hu - la - nt - cr
Crank to let a Character Bypass to attack a Law, Net or Criminal.
Consuela Herrera (D052) 3/0/1/- CHAR - hu - lt
Crank any time to cancel the Pull just generated by another character.
Honor Among Thieves (D053) -/+3*/-/- WHAM - cr
Target Criminal gets +3 AP vs. any Character with whom it shares a trait.
Howdah (D054) 3/1/3/* CHAR - hu - lt - as
Pull equals number of Low-Life's in her file. Any Low-Life may martyr for her.
Anya Huesco (D055) 2/1/4/* CHAR - hu - nt
Crank for +2 non-Influence Pull. Last Rank. Crank to crank any Law. Crank any time to reduce a Law's DP by 5.
Azza Jami (D056) 2/5/5/- CHAR - ad - tt
You choose which player to attack and that player chooses the target Character (from among legal options).
Knobs (D057) 1/4/4/- CHAR - hu - lo - cr
He does not uncrank during Uncrank phase if he is alone in a file.
Kwik Klinik (D058) 3/-/½/- RESO
Crank any time to give a Human in combat +½ DP. Unique.
LeThuy Injection (D059) 1./-/-/- COND - lt
Target Human gains trait LeThuy. Character is Immune: Control (except for Control by Mr. LeThuy). Can be called on a Low-Life for Cost 0*.
Mr. Tramh LeThuy (D060) 4/2/6/* CHAR - hu - lt
Add +1 for each enemy Character that your Characters pop (you may use counters); erase Pull when he uncranks. Crank to Control a LeThuy. Any LeThuy may martyr for him. +2 Pull to call LeThuy cards.
Giovanni Mancini (D061) 4/2/5/1 CHAR - hu - gi - cr - nt
All Giovanni's Cabbies gain trait 'Criminal' and those in your first rank may crank to give Giovanni +1 pull until he next uncranks (you may use counters).
Freddie Manger (D062) 2/3/4/- CHAR - mu - ps
Cannot be Bypassed.
Gregory Mantle (D063) 2/-/2/- CHAR - hu - ps
Can't attack. Crank to draw card from ytour deck. If it's not a Character, discard it immediately.
Kalev Maran (D064) 2/3/4/- CHAR - hu - ai
Any Low-Life may gang up with him. You may select any Low-Lifes that the defender must pop (if possible), and the defender may select any other attackers so that the AP of the attackers popped is no more than the DP (as normal).
Rita Milagro (D065) 3/4/4/- CHAR - hu - lt - tr - cl
May bypass Tridents or Bypass any Characters to attack a Trident. Crank to pop any Trident card; she is then popped, (no save).
Vincent Moire (D066) 0*/3/3/- CHAR - hu - lo - cr
If he is alone in a file during your Uncrank phase, he is popped (no save). Doesn't count against 0-Cost card limit.
Moonsilk (D067) 2/3/4/- CHAR - hu - he - as
Crank any time to cancel any Astral Whammy or to pop any Astral Condition or Nekros Condition as it is used.
Ajay Obalago (D068) 2/3/3/1* CHAR - hu - bu - cr
+1 Pull to call Criminal cards.
Rodney Odge (D069) 2/1/1/- CHAR - hu
May Gang Up with or Martyr for any Hangman.
Seiji Ogata (D070) 2/3/4/* CHAR - hu - en - cs
If Pull not = 0, crank to remove an adjacent Human without positive pull from play (except in terms of uniqueness), you then get 2 Pull. Ogata has +2 Pull while cranked.
Lissy Omgek (D071) 4/5/5/- CHAR - gg - cr
Immune: Astral, Control, and Psychic.
Orders From Tomorrow (D072) -/-/-/- WHAM - th
Target Throckmorton uncranks (if necessary) and attacks. You choose which player to attack, and that player chooses the target Character (from along legal, non-Throckmorton options). If popped, the attacker is not saved. The attack does not count against the normal attack limit.
Giurgiu Otinka (D073) 3/1/5/1* CHAR - hu - qu - nt
Last Rank. +1 to call Net, Quisling, and Criminal Cards.
Otz (D074) 1/1/1/- CHAR - hu - lo
Crank to force one active Character to attack him, provided Otz is a legal target.
Elizabeth Pock (D075) 4/1/1/* CHAR - hu - lo - as
She is cranked when called if any Characters in her file are cranked. Characters in her file have Pull=0 until end of your turn. For each pull so lost, she gains +1 Pull. Immune: Astral.
Lujayn Qufra (D076) 3/3/3/- CHAR - mu - vo - ps
Crank to Control a Low-Life or move a Low-Life to a new position in its conspiracy (without cranking the Low-Life).
Hank Ramas (D077) 2/4/3/- CHAR - hu - ha
May Gang Up with any Hangman in his file. Crank anytime to add his DP to the DP of any other, defending Hangman in his file; he is then a combatant and suffers any combat results that the other Hangman suffers.
Wanda Rod (D078) 2/2/2/- CHAR - hu - re - ps
Any time you play a Fortune Whammy, you may crank her to draw a card. Any D'Aubainne or Government may crank to control her.
Alonzo Rubio (D079) 4/6*/6*/- CHAR - ke - db - gv
Immune: Surprise. Flip a coin when called. Heads: +2 vs. Kergillians. Tails: +2 vs. DBI's & Governments. (Leave coin on card as a reminder.)
Norton Rumple (D080) 6/8/8/- CHAR - hu - la
Immune: Control. As your first action during Operations phase, you either pay 4 pull or Rumple is cranked. Cannot attack a D'Aubainne.
Benjamin Sells (D081) 1/1/3/* CHAR - hu - ha
Immune: Surprise. May Gang Up with any Hangman in his file. Crank anytime to add his DP to the DP of any other, defending Hangman in his file; he is then a combatant and suffers any combat results that the other Hangman suffers. +1 Pull to call Hangmen.
Shake 'Em Out (D082) -/-/-/- WHAM
Every non-Low-Life whose DP is 1 or lower is popped (no Save).
Gayth Silver (D083) 3/5/5/- CHAR - hu - ne
Surprise.
Slaughter (D084) 5/4/3/- CHAR - hu - co - as
Xrank any time to remove one adjacent Character without positive pull from play (except in terms of uniqueness). Then add +5 to any Character's AP.
Sludge (D085) 2/3/3/- CHAR - hu - lu
Martyr for Flux or Formless.
Smack Back Attack (D086) -/-/-/- WHAM
Defender may use AP (if any) in place of DP. Play any time.
Spike (D087) 2/3/2/- CHAR - hu - gr
Bypass Low-Lifes. All Low-Lifes be Bypasses are cranked.
Squeaks (D088) 3/1/4/- CHAR - hu - lu - ps
Crank to pop any character that he is in position to attack and whose DP is 2 or lower.
Aniela Stansky (D089) 2/3/2/- CHAR - hu - do - low
Patrol baboons ahead of her in her file don't count against the limit of one per player. Patrol Baboons in her file have the ability Bulldoze.
Startle (D090) 0*/2/3/- CHAR - hu - lo
Any attacker may Surprise him. Doesn't count against 0-Cost card limit.
Starwalk (D091) 2/3/3/- CHAR - mu - lu
During your shift phase, you may move her to any legal position in your Conspiracy without cranking her.
Robert Stop (D092) 1/3/3/- CHAR - hu - lo
Any Gear on him is popped immediately after it is used.
Cooper Syme (D093) 3/4/6/- CHAR - hu - fr - gu
Martyr for any Guild.
Rod "Scabs" Tar (D094) 0/3/1/* CHAR - hu - lt - lo
+1 Pull to call Lurkers.
Fea Terronez (D095) 4./0/1/- CHAR - sr - lo
If popped and not saved, she moves (cranked) to a different (legal) position in your Conspiracy.
Radiator, The (D096) 2/1/2/- CHAR - hu - lo - re - ps
+3 vs. Psychics. When in combat, Psychic Gear on all combatants is popped before combat is resolved. Can't use Psychic Gear.
Skids, The (D097) */-1/-1/=0 COND - cl - lo
Target Human or Mutant gains trait Low-Life. Character may not uncrank during uncrank phase if alone in file. Cost is 3 + target's Pull.
Squeeze, The (D098) */-/-/- COND - cr - ki
To call, you must crank a Criminal that can attack the target. Cost=Target's DP. Character is moved to your Conspiracy and gains ability, "Last Rank".
Clyde Throckmorton (D099) 6/3/6/2 CHAR - hu - th - ct - en
Exclude: Artists.
Dolores Titania (D100) 5/0/4/* CHAR - cy - gu - ps
Crank any time to make an attacker select a different defending Character (but onbly if another defender is available outside the attacker's Conspiracy.) This attack still counts as the one permitted against the original player. +1 to call Guilds.
Touchy Explosives (D101) 1/+4*/+4*/- GEAR - we
When used, flip a coin. Heads: +4 vs. current combatant(s). Tails: Character is popped and flipped, cancelling combat with current combatant(s); If defending, the Character is considered popped by the attack. Multiple copies may be used. Discard when used.
Underworld Contacts (D102) 1/-/-1/+1 COND - cr - nt
Play on Entrepreneur Only. -1 DP, +1 Pull.
Vibro Blaster (D103) 4./+4*/+4*/- GEAR - fr - gs - we
+4 Power. Bonuses of multiple weapons cannot be applied to the same Character. Immediately after each time a Character uses the Vibro-Blaster, character loses 1 Power permenently (you may use counters).
Vortex (D104) 4/1/2/- CHAR - mu - lu - ca
Crank to call any card from your hand, you must have at least three cards in your hand, and the player on your left randomly selects the card. If the card is a control card, or if it has no legal targets, it is discarded.
Tanja Voss (D105) 5/2/3/* CHAR - mu - gu - fr
Crank to crank all Characters in play. +1 Pull to call Guilds.
Simon Wallop (D106) 2/1/3/* CHAR - hu - cr
If Pull not = 0, crank any time to get Influence equal to the Pull just generated by an opponent's character. He has this amount of pull until he uncranks (you may use counters).
Walter Was (D107) 0*/2/1/- CHAR - hu - lo
At your option, at any time, in regards to any effect or action, you may treat him as if he did not have the trait "Human". Doesn't count against 0-Cost card limit.
Great White (D108) 4/8*/4/- CHAR - mu - cr - nt
Crank any time to attack a Character (and legal target) that has been attacked this turn. May only attack this way. Doesn't count against attack limit.
Rhonda Widdershins (D109) 0*/3/3/- CHAR - hu - lo
During your Shift phase, she is cranked. Doesn't count against 0-Cost card limit.
Wrench (D110) 1/6/3/- CHAR - hu - cr
When Wrench attacks, the defender may bid 1 Pull to cancel the attack. The chance to bid circles to the left. The highest bidder must pay the bid in Pull (by cranking any cards necessary to do so) and may decide whether Wrench's attack is cancelled. If so, Wrench is cranked, but this attack is considered not to have happened.
Xotok (D111) 1*/3/3/- CHAR - al
During Discard phase, you may remove one adjacent character from play (except in terms of uniqueness). Then place one +1 Power counter on Xotok.
Sandy Yama (D112) 1/2/2/- CHAR - hu - lo
Gang Up. May only attack by Ganging Up.
Margarita Yelmo (D113) 2/1/1/- CHAR - hu - ps - lo
Crank her and one other Psychic to lower a Character's DP by 5.
Omni Yushka (D114) 2/-/4/- CHAR - hu - lo
Can't attack. He may not crank, though he may be cranked.
Oma Zero (D115) 2/3/2/- CHAR - mu - lo - ps
Bypass one Character to attack a cranked Character.
Laura Zoom (D116) 3/4/4/- CHAR - hu - nt - so
Crank any time to give a Sommerite the ability "Crank any time to Avoid Combat".
M'ay Zung (D117) 4/0/4/* CHAR - hu - gu - fr
If Pull not = 0, crank any time a Character goes to a dead pile from play to gain 2 influence. She has +2 Pull while cranked. +1 to call Guilds.
Astral Wisdom (S01) 0/-/-/1* RESO - as
Non-Influence Pull only. +1 to call Astral cards.
Saleem Helicopter (S02) 2/2/3*/* CHAR - hu - sa - as
+2 DP vs. Astral Characters. 1 Pull to call Astral Cards.
Dmitri Vatsavos (S03) 0/0/2/* CHAR - hu - fr
2 Pull to call Fringe Gear. Exclude: any Glorious Lord.
Red Orca (S04) 0/-/-/* RESO - ke
4 Pull to call Kergillian cards. Unique.
Kergillian Implant (S05) 2./+2/+2/* COND - ke
+2 Power. Play on Human, Mutant, or Animal. Character gets +1 Pull to call Kergillian Cards and is Immune: Surprise. Character's first trait is replaced with "Kergillian".
Kamorro N'Duban (S06) 2/-/-/- CHAR - ke
+1 Pull to call Kergillian Gear or Condition. Immune: Surprise.
Scythian Ring (S07) 3/3/4/1 GEAR - gg
Human or Mutant Character cannot be controlled. Permits a Human or Mutant to attack a Pharaoh. Unique.
Lope (S08) 2/3/3/- CHAR - hu - gr - ps
When fighting Lope, other combatants suffer -1 Power.
Nachtmeister (S09) 2/0/3/1 CHAR - hu - gr
(none)
Linda Sourinen (S10) 1/1/3/1 CHAR - hu - ci - gv
+1 vs. Burger.
Throckmorton Domination (S11) 1/-/-/- COND - th
Character gains trait "Throckmorton". May gang up with another Throckmorton.
Bavarian Illuminati (S12) 0/-/-/1* RESO - ct
Crank to cancel any Cloak action. Non-Influence pull only. Unique.
Closet Surrealists (S13) 0/-/-/1* RESO - cu
Deep Pockets (S14) 2/-/-/- ENVI - ct - en
Players may gain additional pull by subtracting an equal number from their Influence scores. The result may be a negative Influence total.
Desperate Ritual (S15) 0./*/*/- COND - as
Place this condition on one of your Characters to pop an opponent's Character. Your Character's defense is permanently reduced by the Defense of the Character popped. Does not count as an attack.
Message to Space (S16) 2/-/-/- ENVI - ca - cu
The object of the game is to now have 12 or more cards in play, none of which has an even collector's number. Teammates of anyone fulfilling this condition also win. Calling this card pops any other cards that change the object of the game. Players do not gain Influence while Message to Space is in play.
Mary Olekobaai (S17) 2/-/2/* CHAR - hu - ct - vo
Last Rank Only. May not attack or be attacked. +2 Pull to call Vornites, Hermetics, or Gladsteins.
Personnel Copier (S18) 3/-/-/- GEAR - cu - sr
Pay 1 Pull any time to give Character all special abilities of any other Character in any Conspiracy until end of turn.
Quantum Flux (S19) -/-/-/- WHAM - sr
Reverse a Character's Attack and Defense scores for one turn. Play any time.
C. A. Radford (S20) 0/0/2/- CHAR - sr - cu
When this C. A. Radford is popped, you may immediately replace it with another C. A. Radford from your hand.
Rain of Walrus (S21) -/-/-/- WHAM - ca - sr
Flip a coin for each character in play. Heads: card is popped. Tails: no effect. Only one Rain of Walrus may be played per game.
Isil Ziya (S22) 0/2/1/- CHAR - hu - gv - db - cl
Pay 1 Pull to give her any trait for one round. Cannot be Controlled.
Helene Clark (S23) 1/3/3/- CHAR - hu - ne - bu - cl
Helene is cranked when she is called into play.
Sekhem (S24) 3./-/+4/- COND - sa - as
DP +4. Character gains abilities: "Last Rank, cannot Attack". NOTE: Card's collector number was misprinted as "Chase4".
Dirt on Her Exaltedness, The (001) 0/-/-/- SECR - da - gv
Crank to gain 4 Pull to call D'Aubainne cards or 1 Pull to call Government cards.
Gladsteins' Secret (002) 0/-/-/- SECR - gs
Crank to call any Gladstein card. Crank any time to add +1 to any attack on a Gladstein.
Glorious Lords' Secret (003) 0/-/-/- SECR - gr
Crank to call any Glorious Lord card. Crank any time to add +1 to any attack on a Glorious Lord.
Glug's Secret (004) 0/-/-/- SECR - gg
Crank to call any glug card. Crank any time to add +1 to any attack on a Glug.
Hermetics' Secret (005) 0/-/-/- SECR - he
Crank to call any Hermetic card. Crank any time to add +1 to any attack on a Hermetic.
Kergillian' Secret (006) 0/-/-/- SECR - ke
Crank to gain 3 Pull to call Kergillian cards. Crank any time to add +1 to any attack on a Kergillian.
Pharoahs' Secret (007) 0/-/-/- SECR - ph - qu
Crank to call any Pharaoh or Quisling card. Crank to allow one Human or Mutant to attack a Pharaoh. The attacker is popped immediately after the attack.
Tridents' Secret (008) 0/-/-/- SECR - tr
Crank to call any Trident card. Crank any time to add +1 to any attack on a Trident.
Tulpas' Secret (009) 0/-/-/- SECR
Crank to call any Character along with a Tulpa Condition. Crank to have one Character pop (and not be affected by) any Tulpa that it attacks.
Dirt on Dr Nusbaum, The (010) 0/-/-/- SECR
Crank to call Dr. Nusbaum. If this card is in play, you may call Dr. Nusbaum even if he is already in play. (You may not call a 3rd Nusbaum.) One Nusbaum may not attack or Gang Up with the other. One Nuisbaum may martyr for another.
Jagannath Adhi (011) 8/5/7/2* CHAR - ph - fr
+1 Pull to call Pharaoh cards. Crank to Control any Human or Mutant he could attack. Cannot be attacked by Humans or Mutants. Immune: Surprise, Control. Exclude: Artists.
Al Amarjan Friends (012) 0/-/-/1* RESO - bu
Non-Influence Pull only. +1 to call Burger Cards. NOTE: Some cards have incorrect values printed on them.
Dalal Allar (013) 2/1/2/1 CHAR - ke - gv
Crank any time to add +2 to an attack vs. a Cheryl, Constance, D'Aubainne, or Government. Immune: Surprise.
Sunshine Allarha (014) 2/4/3/- CHAR - hu - gs - do - cl
Crank to Control any Patrol Baboon. Patrol Baboons ahead of her in her file do not count against the normal limit of one per player.
Mattias Allemande (015) 2/3/4/- CHAR - ke - cl
Crank to call any Kergillian card. Crank to Control any Kergillian. Any Kergillian may martyr for him. Immune: Surprise.
Ghadir Allemi (016) 1*/1/2/- CHAR - hu - so
The card may be called at 0-cost if you have any Kergillian Character or Resources in play.
Fahd Amaq (017) 2/4/4/- CHAR - hu - tr - gs - cl
Crank to add +1 to any attack vs. a Gladstein or Trident.
Amok (018) 3./-/-/- COND - ps
Character bulldozes and must attack every turn unless it gets cranked. It may not voluntarily crank other than to attack. It may attack a player who has already been attacked. It must attack each successive Character in a file, starting with the one in the lowest rank. If active characters in Amok's file prevent attacking other players' Characters, Amok attacks each successive lower-ranking Character in its file. Cost = 2 to play on Low-Lifes or Kergillians. Amoks always move in straight lines.
Anti-Matter Grenade (019) 1./-/-/- GEAR - ph - qu
If in combat, the Character may pop all combatants (no save) before combat is resolved. NOTE: Discard when used.
Aries Ambush (020) -/-/-/- WHAM - ai
One Aries may Gang Up with anothjer Aries. Play any time.
Armada (021) 3/6/6/- CHAR - mu
Immune: Surprise. Crank to call Bitter & Herb.
Dev Ashana (022) 6/1/4/3 CHAR - hu - gs - fr
Crank to rearrange any or all Characters in your conspiracy. Rearranging the Characters does not crank them.
Astral Doorway (023) 1./-/-/- GEAR - as
Character can Avoid Combat. Discard when used.
Astral Flux (024) -/-/-/- WHAM - as
Pop one Astral Gear or Condition. Play any time.
Astral Interference (025) 2./-/-/- ENVI - as
Any player may crank this card any time to cancel any Psychic effect. It uncranks on your turn, as normal.
Astral Mimicry (026) 3./-/-/- COND - ps
Play on Human or Mutant only. Target gains trait "Psychic". Crank target to Control and Astral it could attack.
Astral Negatrons (027) 2./+4*/+4*/- GEAR - fr
Play on an non-Astral character. Bonus vs. any Astral character or character with an Astral condition. +4 Power.
Astral Wisdom (028) 0/-/-/1* RESO - as
Non-Influence Pull only. +1 to call Astral cards.
Atavism: Ninja (029) 4/7/6/=0 COND - as
Target Human's AP is now 7, DP is 6, and Pull=0. The Character Surprises, is Immune: Surprise, and cannot use Gear. Discard all Gear the Character has.
Aura of Evil (030) 3/-/-/- ENVI - co - as
Crank any time to give one Compton character +2 Power or to uncrank on Compton character. NOTE: Some cards are printed with incorrect values for power.
Bad Luck (031) -/-1/-1/- WHAM - fo
Character is -1 Power until end of turn. Play any time.
Battle Bike (032) 3./+3/0/- GEAR - ai
+3 AP.
Beginner's Luck (033) -/+3/+3/- WHAM - bu - fo
One Burger is +3 power until end of turn. Play any time.
Julio Beitleiro (034) 2/5/4/- 2/5/4/- CHAR - hu - tt - gv
(none)
Bellow (035) 2/5/3/- CHAR - hu - gr
Bulldoze.
Bestial Rampage (036) -/-/-/- WHAM
All active Animals in play must attack. Player on your left goes first, and play moves to the left until all active animals have attacked. Multiple Animals on a single team may attack a single opponent's team.
Betelguesan (037) 4./6/6/- CHAR - al - ke
Not unique. Cannot use Gear. Immune: Control.
Bitter & Herb (038) 1/1/2/1* CHAR - mu - en - so
+1 Pull to call Mutants. Crank to Control and Mutant. Cannot be attacked by Mutants.
Blackmail (039) -/-/-/- WHAM - cl
Control an opponent's character.
Avan Bloodlord (040) 5/5/6/1 CHAR - hu - gr
Crank to Control any Glorious Lord. Any Glorious Lord may Martyr for him.
Bloodlust (041) 1/+2/+2/- COND - ai
Target Aries has +2 Power, but only to determine whether enemy combatants are popped. This card does not affect whether the Character itself is popped.
Body Double (042) 1/-/-/- COND - cl
Any attack on the Character pops this card and leaves this Character and the attacker unaffected.
Aurora Bolt (043) 1/0/1/1 CHAR - hu - at - so
Immune: Control.
Mikhail Borisov (044) 2/4/5/- CHAR - hu - bu
(none)
Break-Bones (045) 1/3/2/- CHAR - hu - gr
(none)
Breakage (046) -/-/-/- WHAM
One Weapon or Armor Gear is popped immediately after it is used in combat. Play any time immediately after combat.
Lino Briazzi (047) 1/2/5/- CHAR - ad - tt
Martyr for Coral Entity.
Bull-Beater (048) 4/+4*/0/- GEAR - we
AP +4. Combatants who would be popped by the Character are Flipped instead. Cannot be used with another weapon.
Bystander Effect (049) -/-/-/- WHAM - bu
Target Burger may Martyr for any character. Play any time.
Gemma Candiru (050) 2/4/4/- CHAR - hu - co - as
1 Pull to call Astral cards. Immune: Surprise.
James R. Cartwright (051) 1/1/2/1 CHAR - hu - he - at
(none)
Ricardo Cerdo (052) 2/1/3/- CHAR - hu - tr - ps
Crank any time to add +1 to one other Character's Power until end of turn.
Roger Chalk (053) 2/2/4/1* CHAR - hu - tr - fr
+2 to call Fringe cards.
Charisma (054) 2./0/-2/+1 COND - as
Target Human gains +1 Pull but -2 DP.
Chikutorpl (055) 4/0/6/2 CHAR - ad
(none)
Mihaly Cieznick (056) 2/2/3/1 CHAR - hu - he - en
Crank any time to block any effect from a Fortune card.
Cloak Ambush (057) -/-/-/- WHAM - cl
One Cloak may Gang Up with another Character. Play any time.
Cloak Hit (058) -/-/-/- WHAM - cl
One Cloak Character may Bypass one active Character. Play any time.
Sir Arthur Compton (059) 5/4/5/2* CHAR - hu - co - as
+1 Pull to call Glorious Lords. +2 Pull to call Compton cards. Immune: Astral. Cannot be attacked by Comptons. Crank to Control any Compton. Any Compton may martyr for him.
Concealable Weaponry (060) 1/+1/+1/- GEAR - we
Bonuses of multiple Weapons cannot be applied to the same Character. +1 Power.
Contacts in the Art Scene (061) 0/-/-/1* RESO - at
Non-Influence Pull only. +1 to call Artist cards.
Copper Dagger (062) 5/-/-/* GEAR - gg
Can only be used by Glugs. User's Pull increases by the number of Glugs in Play. User automatically pops any Pharaoh in combat. Unique.
Coral Entity (063) 3/-/1/1* CHAR - ce - al - tt
Last rank. Can't attack. Can only be attacked by characters whose players have the Terminal resource in play. +2 Pull to call Terminal cards. Can't use Gear.
Counter-Intelligence (064) -/-/-/- WHAM - cl
Play any time. Cancel the effects of a Cloak's action (including combat) or of a Cloak Whammy.
Crystal Trap (065) 1./-/-/- GEAR - fr - ps
Character is Immune: Psychic.
Cut-Ups Machine (066) 6/-/-/0 ENVI - cu - fr
This card is cranked when called. Crank to start the gasme over. Instead of 10 cards, each player starts with a number of cards equal to the numbers of cards he or she had outside the deck and dead pile when the machine was cranked. The influence goal for the new game is half the normal number. This card is not included in the new game (even if this brings the player's deck to under 40 cards).
Cyanide Capsule (067) 1./-/-/- GEAR - cl
Character may be popped, no Save, rather than Controlled, at its player's option.
Cheryl D'Aubainne (068) 9/1/7/4* CHAR - hu - da - so
Crank to Control any Cheryl. +1 Pull to call Cheryl Cards. Any Sommerite may Martyr for her. Exclude: Constance D'Aubainne.
Constance D'Aubainne (069) 9/1/8/4* CHAR - hu - da
Crank to Control and Entrepreneur or Constance. +1 Pull to call Constance cards. Exclude: Cheryl D'Aubainne.
Jean-Christophe D'Aubainne (070) 2/0/3/- CHAR - hu - da - tt
Crank to call any Terminal card.
Monique D'Aubainne (071) 9/1/9/4 CHAR - hu - da
Cannot be attacked by Pharaohs or Vornites. Crank to Control any Government.
Joana d'Fabelle (072) 2/4/3/- CHAR - hu - tr - cl
Martyr for any Trident.
Dark Aura Ring (073) 1./-/-/- GEAR - as
Enemy combatants suffer -1 Power.
Deadly Inspiration (074) -/-/-/- WHAM
Target Artist Character is popped. If it is not saved, its player gets Pull points equal to 3 plus the Artist's Pull.
Deportation Investigation (075) 1./-/-/- COND - gv
Play on any Burger. If Burger later gets cranked, it is popped immediately after taking its action (if any).
Silver Detti (076) 1/1*/3*/- CHAR - gg
+1 Power if at least one other Glug is in play in the same Conspiracy. Immune: Astral, Control, Psychic.
Disinformation (077) -/-/-/- WHAM - cl
Pop one secret.
Disintegrator Ray (078) 6./+4*/+4*/- GEAR - ph - qu - we
Bonuses of multiple weapons cannot be applied to the same character. +4 Power.
DNA Difficulties (079) -/-/-/- WHAM - mu
Cancel the effects of a Mutant's action, including combat. Play any time.
Cyril Doros (080) 3/1/2/2 CHAR - hu - qu - gv
(none)
Dumb Luck (081) -/-/-/- WHAM - bu - fo
One Burger may Bypass one active Character. Play any time.
Duro-Trench (082) 3/+2/+2/- GEAR - am - cl
Bonuses of multiple armors cannot be applied to the same character. +2 Power.
ELF Wave Generator (083) 4./-/-/- ENVI - fr
Each player may uncrank only one Character during the uncrank phase.
Empty (084) 3./-/-/- GEAR - as
Crank Character to flip any Astral Character he can attack.
Akorra Encombi (085) 3/-/7/2 CHAR - hu - qu - ps
Last rank. Government and D'Aubainne Characters get a +4 vs. Encombi. Can't Attack.
Adelina Escobar (086) 1/1*/2*/1 CHAR - hu - ci - gv
+1 vs. Burger. Crank any time to pop one Burger as it is called.
Manuela Eselbrust (087) 1/1/2/- CHAR - mu
Crank to call Bitter & Herb. If popped in combat, flip a coin. Heads: Flip enemy combatant(s). Tails: Pop enemy combatant(s). Text on card corrected by errata.
Abanobi Famani (088) 1/0/3/* CHAR - hu - he - as
2 Pull to call Astral or Hermetic cards. Crank to pop any Astral Condition or Astral Environmental.
Harry Fang (089) 3/5/3/- CHAR - aa - do
Immune: Control.
Lou Farazzi (090) 0/1/1/- CHAR - hu - he - en
Martyr for any Hermetic.
Ben Feather-on-Wind (091) 2/3/3/* CHAR - ke - cl
2 Pull to call Kergillian Gear or Conditions. Immune: Surprise.
Mugly Flats (092) 1/3/3/- CHAR - ke - so
Immune: Surprise.
Friends in Arms Barrio (093) 0/-/-/1* RESO - gv
Non-influence Pull only. +1 to call Government cards.
Friends in Broken Wings Barrio (094) 0/-/-/* RESO - hu
2 Pull to call Humans.
Friends in Flowers Barrio (095) 0/-/-/1* RESO - ai
Non-influence Pull only. +1 to call Aries cards.
Friends in Four Points Barrio (096) 0/-/-/1* RESO - do
Non-influence Pull only. +1 to call Dog-Face cards.
Friends in Golden Barrio (097) 0/-/-/1* RESO - en
Non-influence Pull only. +1 to call Entrepreneur cards.
Friends in Great Men Barrio (098) 0/-/-/1* RESO - gr
Non-influence Pull only. +1 to call Glorious Lord cards.
Friends in Sunken Barrio (099) 0/-/-/1* RESO - bu
Non-influence Pull only. +1 to call Burger cards.
Frogbreath (100) 1/2/3/- CHAR - hu - gr
(none)
Fury (101) -/-/-/- WHAM
Target active Character must attack immediately. This attack may be in addition to any attack normally allowed against one player's team. If there are no legal defenders available, target is cranked.
Gang A-Gley (102) -/-/-/- WHAM - fo
Cancel any Whammy as it is played. Play any time.
Genetic Prejudice (103) 3/-/*/- ENVI - mu
All Mutant Characters suffer -1 penalty on DP.
Frank Germaine (104) 1/1/3/1* CHAR - hu - en
+1 Pull to call Aries cards.
Good Luck (105) -/+1/+1/- WHAM - fo
Character is +1 Power until end of turn. Play any time.
Gremlins (106) 3./-/-/- COND - as
If the target is an Android or a Cyborg, it is popped. Otherwise, all Fringe Gear on that Character are popped.. No new Fringe Gear may be played on that character.
Deborah Grierson (107) 2/1/5/1 CHAR - hu - tt - gv
(none)
Erik Gudne (108) 1/3/3/- CHAR - hu - ai - tr - cl
May bypass any Aries or Trident.
Anwar Hallajin (109) 3/5/6/- CHAR - hu - cs
Martyr for Constance D'Aubainne.
Umar Halleen (110) 3/2/5/- CHAR - hu - gs - fr - cy
Crank any time to draw any attack on a Gladstein to Halleen. The attacker attacks Halleen instead, even if this is not normally possible.
Twilight Hammer (111) 2/5/4/- CHAR - h - he
(none)
Barber Hammock (112) 2/1/2/- CHAR - mu - ps
Crank any time to add +6 to own DP until end of turn. Immune: Psychic.
Leif Hardarson (113) 0/2/2/- CHAR - hu - ai
(none)
Hank Henderson (114) 2/1/4/1 CHAR - hu - bu - en
(none)
Saxolf Hermann (115) 1/3/4/* CHAR - hu - ai - so
1 Pull to call Aries cards.
Hidden Gear (116) -/-/-/- WHAM
You may call one Gear out of turn, such as immediately after a Character is attacked and before combat is resolved. Play any time. You may crank any cards you need to in order to generate Pull Points to call the Gear. Excess Pull is lost.
Kunigunde Himmelsbach (117) 0/1/1/- CHAR - hu - bu - ps
All Fortune Whammies have double the normal effect on Himmelsbach.
Hostage (118) */-/-/- COND - cr
Cost equals target opponent's Character's DP [Corrected by Errata]. Target Character is removed from Conspiracy. If any of your characters are popped by an attack by this opponent's Characters, Hostaged character is popped. If freed, Character is placed in the conspiracy active. Hostaged character is considered "in play" only in terms of uniqueness.
Hostility Channeler (119) 1./+2/0/0 GEAR - ps
+2 AP.
Hostility Detector (120) 1./0/+1/- GEAR - ps
Immune: Surprise.
Human Ch'i Gun (121) 4./+4*/+4*/- GEAR - fr - we
Power +4 bonus vs. non-Human Characters. Bonuses of multiple weapons cannot be applied to the same character.
Hypno-Disc (122) 1./+1*/+1*/- GEAR - gs - fr
Bonus vs. Humans only.
Isa Ifaq (123) 1/3/3/- CHAR - hu - qu - cl
(none)
Immunity (124) -/-/-/- WHAM
Pop all Fringe, Psychic, and Astral Conditions affecting target Character.
Inspiration (125) 1/-/-/+1 COND - at
Play on Artist only. +1 Pull. NOTE: Some cards incorrectly printed as +4.
Intelligence Contacts (126) 0/-/-/* RESO - cl
2 Pull to call Cloak cards. Crank any time to cancel effects of one Cloak Whammy.
International Influence (127) 2./-/-/+1 COND - ph - qu
Play on a human only. +1 Pull.
Mamduh Jalla (128) 1/2/2/- CHAR - hu - gi
+2 vs. Androids, Glugs, Kergillians, and Pharaohs.
Karmic Assassin (129) 1/+5*/+5*/- COND - as - bu
Play on any Burger and immediately specify one other Unique Character by name. This Burger gets +5 Power vs. the named enemy.+
Johnny Kazoo (130) 0/2/1/- CHAR - hu - gi - so
Crank to cancel any Total Taxi card. Immune: Total Taxi (i.e., he can't be rescued.)
Kergillian Implant (131) 2./+2/+2/- COND - ke
+2 Power. Play on Human, Mutant, or Animal. Character gets +1 Pull to call Kergillian Cards and is Immune: Surprise. Character's first trait is replaced with "Kergillian".
Kidnap (132) 1/-/-/- COND - cr
Play any time on Character being attacked. Combattants are not affected by the combat, but defender is taken out of the Conspiracy. Character is returned to conspiracy (active) when its player (with consent of teammates) voluntarily loses 3 influence, adding 3 to the score of the attacking player [Corrected by Errata]. (Influence can't go negative.) Kidnapped character is considered "in play" only in terms of uniqueness.
Hans Knudson (133) 3/3/5/1 CHAR - hu - ai
+1 Pull to call Aries cards. Crank any time to add +1 to any Aries's AP.
Joey Ko (134) 1/2/3/- CHAR - hu - do
Crank to Control any patrol Baboon. Patrol baboons ahead of him in his file don't count against the limit of one per player.
Rigor Kwasek (135) 0/1/1/* CHAR - hu - ac - at
1 Pull to call Artists.
Latent Hero (136) 2/+3/+3/- COND - bu
Play on a Burger only. +3 Power.
Latent Psychic Attack (137) 1/-/-/- COND - mu - ps
Play on a mutant only. Character gains trait "Psychic". Crank Character any time to reduce one Character's Power by 1.
Latent Strength (138) 1/+2/+2/- COND - mu
+2 Power. Play on Mutant only.
George Lazarus (139) 2/2/2/- CHAR - mu
When popped, Lazarus is Saved and Flipped.
Lee G'won Foo (140) 1/4/3/- CHAR - hu - bu
Surprise.
Ley Line Nexus (141) 0/-/1/* RESO - he
4 Pull to call Hermetic Cards. Unique.
Loot (142) -/-/-/- WHAM
Transfer one Gear from popped combatant to not-popped combatant. Play any time immediately after combat.
Lope (143) 2/3/3/- CHAR - hu - gr - ps
When fighting Lope, other combatants suffer -1 Power.
Loyalty Conditioning (144) 1./-/-/- COND - gs - fr
Target Human or Mutant is Immune: Control.
Abel Ludo (145) 2/3*/2*/- CHAR - gg
+1 Power if at least one other Glug is in play in the same Conspiracy. Immune: Astral, Control, Psychic.
Giovanni Mancini (146) 1/1/2/1* CHAR - hu - gi - en
Crank to Control any Giovanni's Cabbie. +1 Pull to Call Giovanni's Cabbies.
Mantra (147) 2/2/4/- CHAR - hu - co - as
Crank any time to reduce one character's DP by 1 until end of turn.
Arwa Marabu (148) 1/2/3/- CHAR - hu - tr - so
Immune: Blackmail.
Ricardo Martinez (149) 3/2/2/- CHAR - hu - he - as
Crank to uncrank any character.
Fabrissa Melors (150) 2/5/4/- CHAR - ke - cl
Surprise. Immune: Surprise.
Military Contacts (151) 0/-/-/1* RESO
Non-influence Pull only. +1 to call Weapon or Armor cards.
Mind Control Messages (152) 5./-/-/- COND - gs - fr
Put target Human or Mutant Character in your Conspiracy. Character is cranked. Use as if it were your Character. Character returns (cranked) to original conspiracy if Condition is removed.
Mole (153) -/-/-/- WHAM - cl
Target Character is not blocked by active Characters when attacking a Character with which it shares at least one trait. Play any time.
Molly, Queen Mother of Baboons (154) 3/3/4/1 CHAR - hu - do
Crank to Control any Dog-Face. Any Patrol Baboon may martyr for her. Patrol Baboons ahead of her in her file don't count against the limit of one per player.
Money Talks (155) 3/-/-/* ENVI - en
All Entrepreneurs gain +1 Pull. NOTE: Values corrected by errata.
Dr. Paulo Montserrat (156) 3/1/2/2* CHAR - hu - tr - ac
+1 Pull to call Trident cards.
Akio Morimoto (157) 2/4/4/- CHAR - hu - gs
(none)
Multi-Dimension (158) 2./-/-/- COND - tt
Character may attack any Character in play regardless of position in the conspiracies.
Adbdullah Mustafa (159) 4/6/6/- CHAR - hu - as
Crank to Flip any Character he can attack. Crank to call or pop a Psychovore.
Mutant Ambush (160) -/-/-/- WHAM - mu
One Mutant may Gang Up with another Mutant. Play any time.
Mutant Sympathies (161) 0/-/-/1* RESO - mu
Non-Influence Pull only. +1 to call Mutant cards.
Mutation (162) 2/-/-/- COND - fr
Pops any Mutant. Target Human loses "Human" trait and gains trait "Mutant". No effect on other Characters.
Kamorro N'Duban (163) 3/3/4/1* CHAR - ke
+1 Pull to call Kergillian Gear or Condition. Immune: Surprise.
Nachtmeister (164) 2/0/3/1 CHAR - hu - gr
(none)
Nano-Tech Medical Machines (165) 5./-/-/- COND - fr
Saves target Human whenever it is popped.
Negative Energy (166) 2./-/-/- COND - as
Character may give -5 Penalty to enemy combatant, but Negative Energy is then discarded and the character is flipped after combat (if not popped). If a Character uses two or more Negative Energies at once, it is popped after combat.
Neuro-Star (167) 2./+6*/+6*/- GEAR - gs - we
+6 Power. Bonus vs. Kergillians only. Bonuses of multiple Weapons cannot be applied to the same character.
New Blood (168) 4/-/-/- ENVI - bu
Every player gets 1 Influence for each Burger he or she has in play during his or her Influence phase.
Number Three (169) 2/3/6/- CHAR - hu - co
Crank any time to draw any attack on Sir Arthur Compton to him. The attacker attacks Number Three instead, even if this is not normally possible.
Dr. Furchtegott Nusbaum (170) 5/1/6/2* CHAR - hu - da - fr
Crank to call SACQ. Crank any time to Save one Human, Mutant, or Glug (except self). +1 Pull to call D'Aubainne.
Marla Oceana (171) 3/1/3/1* CHAR - hu - gs - fr - cl
+2 Pull to call Gladstein cards.
Oppenheimer Contacts (172) 0/-/-/1* RESO - fr
Non-influence Pull only. +1 to call Fringe cards.
Martin Oumage (173) 2/0/4/* CHAR - hu - gs - fr
2 Pull to call Fringe cards or Gladstein gear.
Patrol Baboon (174) 2/5/3/- CHAR - aa - do
Not Unique. Each player may have one Patrol Baboon in play. If you have more than one in play, all but one must be discarded (and not saved) immediately. Immune: Blackmail. Cannot use Gear.
Arthur Pendrick (175) 1/2/3/- CHAR - hu - bu - as
Crank to negate any Astral effect used on him or to pop an Astral Condition on him.
Pistol-Grip Chainsaw (176) 3/+2/+2/- GEAR - we
Power +2. Bonuses of multiple weapons cannot be applied to the same Character.
Polymer Clothing (177) 1/+1/+1/- GEAR - fr - am - cl
Bonuses of multiple armors cannot be applied to the same character. +1 Power.
Portable Sub-Sonics (178) 2./+1/+1/- GEAR - gs
Power +1.
Portia (179) 2/1/1/- CHAR - ag
Crank to crank one Human or Mutant.
Possession (180) *./-/-/- COND - as
Target Character is moved to your conspiracy and cranked. Treat it as your character until Possession is removed (at which time character returns to original conspiracy, cranked) or Character is popped. Cost equals target's AP+DP+Pull. For this purpose, only Astral effects alter these numbers.
Psi Gun (181) 4./+4*/+4*/- GEAR - fr - ps - we
Power +4. Bonus vs. Psychic only. Bonuses of multiple Weapons cannot be applied to the same Character.
Psychic Flux (182) -/-/-/- WHAM - ps
Pop one Psychic Gear or Condition. Play any time.
Psychic Sensitivity (183) 0/-/-/1* RESO - ps
Non-Influence Pull only. +1 to call Psychic cards.
Psychic Singularity (184) 4./-/-/- ENVI - ps
Any Psychic may crank any time to add +2 to any other Psychic's Power until the end of turn.
Psychic Virus (185) 3./-/-/- COND - he - fr - ps
The character cannot crank. If anyone attacks this Character, Character's player may transfer this card to attacker. During shift phase, Character's player may transfer the virus to an adjacent character.
Psychovore (186) 1./-/-/- GEAR - as
Character is Immune: Astral. NOTE: Text corrected by Errata.
Jack Rack (187) 1/3*/2*/- CHAR - mu - gi
+1 vs. Burger.
Radio Laser Satellite (188) 1./-/-/- COND - fr
If character is cranked, it is flipped instead after taking its action. It may not flip voluntarily.
Dinesh Rajpal (189) 1/1*/1*/1 CHAR - hu - ci - gv
+1 vs. Burger. Crank any time to pop one Burger as it is called.
Jonny Rama (190) 2/3/3/- CHAR - gg
Immune: Astral, Control, and Psychic.
Rampage (191) -/-/-/- WHAM
Every Character in the target player's team, including Characters called after Rampage is played, must attack this turn unless cranked. They may not crank for any other reason but to attack. Play any time before the player's operations phase. Target player may attack a single opponent multiple times.
Ransom (192) -/-/-/- WHAM
Play any time to cancel a Kidnap or Hostage Condition as it is called. Play on your turn (only) to pop an existing Kidnap or Hostage Condition.
Ravage (193) 5/1/1/- CHAR - hu - co - as
Crank to pop any cranked Character.
Asha Rayhar (194) 1/3/3/- CHAR - hu - he - gs - cl
(none)
Red Orca (195) 0/-/-/* RESO - ke
4 Pull to call Kergillian cards. Unique.
Reek Rend (196) 2/1/2/- CHAR - hu - cr
Crank to take one Gear from any cranked Character that Rend can attack. Does not work against Characters who are Immune: Surprise. Rend then has the Gear.
Angela Reyes (197) 0/1/1/- CHAR - hu - th - fr - ac
Flip to call the Throckmorton Device.
Robert Richardson (198) 1/2/2/- CHAR - hu - qu - fr
Crank to call any Quisling card. Any player whose Character attacks and pops Richardson (and he's not Saved) gains 1 Influence.
Riots (199) 5/*/-/- ENVI - cr
All attackers receive +1 AP. Discard card whenever player(s) pay Pull of 5 times number of players in game. Players may crank Pull-generating cards out of turn and combine Pull points for this purpose.
Cherri Robinson (200) 0/0/3/- CHAR - hu - gs - so
(none)
J. S. Rocket (201) 2/6/2/- CHAR - hu - co
(none)
Dr. Fernando Rodriguez (202) 1/1/2/- CHAR - hu - tr
Flip any time to Save one other Human or Mutant. The saved Character is Flipped.
Randy Rogers (203) 1/0/3/1 CHAR - hu - gs - cl
(none)
Aleksandr Rominosky (204) 1/2*/3*/- CHAR - hu - co - cl
+2 Power if Sir Arthur Compton is in your Conspiracy.
Mars Royale (205) 5/1/3/3 CHAR - hu - he - at
(none)
Don Rozo (206) 1/1*/2*/- CHAR - gg
+1 Power if at least one other Glug is in play in the same Conspiuracy. Immune: Astral, Control, Psychic.
Pietro Ruffo (207) 0/1/2/- CHAR - hu - bu
(none)
Thor Runestone (208) 2/6/4/- CHAR - hu - ai
(none)
Sabotage (209) -/-/-/- WHAM - cl
Pop any resource.
SACQ (210) 4./-/-/- GEAR - da
If used immediately before combat, all combatants are popped, except for Aliens, Androids, Nusbaum, and any character named D'Aubainne. Any Characters not popped continue combat as normal. Discard SACQ when used.
Juana Salvador (211) 2/2/3/- CHAR - hu - ch - as
Martyr for Cheryl D'Aubainne. Crank any time to block an Astral Effect.
Seamless Shirt (212) 1./+1/+1/- GEAR - as - am
Bonuses of multiple Armors cannot be applied to the same character. +1 Power.
Seklut Poison (213) 1./+1/+1/- COND - gr
Target non-Glorious Lord Human or Mutant gets +1 Power, Non-cumulative.
Self-Actualizer (214) 2./-/-/- GEAR - fr - ps
Crank Character to pop any one Astral, Fringe, Kergillian, or Psychic Condition from any character it can attack.
Veronica Sellers (215) 4/8/6/- CHAR - ad - gs - fr - cl
Immune: Control.
Sensitivity (216) 1./0/+1/- COND - ps
Target Human or Mutant character is Immune: Surprise and Gains Trait "Psychic".
Havani Shagasemi (217) 3/3/6/1* CHAR - ke
+2 Pull to call Kergillian Gear or Conditions. +1 Pull to call other Kergillian Cards. Immune: Surprise.
Prem K. Sharma (218) 7/4/8/1* CHAR - ph - fr
+1 Pull to call Quisling or Pharaoh cards. Crank to Control and Human or Mutant he could attack. Cannot be attacked by Humans or Mutants. Immune: Surprise, Control. Exclude: Artists. Any Quisling may Martyr from him.
Shreds (219) 3/7/4/- CHAR - hu - gr
You choose which player to Attack, and that player chooses the target Character (from among legal options). Immune: Control.
Simon Xin (220) 3/5/6/- CHAR - hu - ch
Martyr for Cheryl D'Aubainne.
Giuseppe Sizo (221) 2/2*/3*/- CHAR - gg
+1 Power if at least one other Glug is in play in the same Conspiuracy. Immune: Astral, Control, Psychic.
Slag (222) 1/2/3/- CHAR - hu - gr
Immune: Surprise.
Burford J. Slystick (223) 0/1*/1*/- CHAR - hu - bu - at
+1 vs. Glorious Lords and Low-Lifes.
Smear Campaign (224) 2/-/-/=0 COND - cl
Character's Pull = 0.
Eliza Smith (225) 2/3*/6/- CHAR - hu - tr - fr - cl
+2 Attack vs. any non-human.
Sneak (226) -/-/-/- WHAM - cl
One character has surprise this turn.
Peer Solgerkvist (227) 1/4/3/* CHAR - hu - ai
1 Pull to call Aries cards.
Karla Sommers (228) 3/1/6/* CHAR - hu - at
+1 Pull for each Sommerite Character in play (up to 6 Pull). Crank to call a